From bd251441bdf9cf8f602b029160368311882aced6 Mon Sep 17 00:00:00 2001 From: papacoder Date: Mon, 24 Nov 2025 17:51:07 +0900 Subject: [PATCH] fix: update question unit categories --- Docs/VS_Scratch_Mapping.md | 4 ++-- .../VisualScripting/Units/Blocks/QuestionUnits.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Docs/VS_Scratch_Mapping.md b/Docs/VS_Scratch_Mapping.md index 99d270a..25ea379 100644 --- a/Docs/VS_Scratch_Mapping.md +++ b/Docs/VS_Scratch_Mapping.md @@ -104,8 +104,8 @@ Scratch ブロックと FUnity 独自 Visual Scripting Unit の対応関係で | マウスが押された | FUnity.Runtime.Integrations.VisualScripting.Units.ScratchUnits.Probe.MouseDownPredicateUnit | マウスが押された | FUnity/Scratch/調べる | 左ボタン押下状態を返す。定義: Runtime/.../Probe/MouseDownPredicateUnit.cs | | 端に触れた? | FUnity.Runtime.Integrations.VisualScripting.Units.ScratchUnits.TouchingEdgePredicateUnit | 端に触れた? | FUnity/Scratch/調べる | ステージ境界との接触判定。定義: Runtime/.../TouchPredicates.cs | | ○○に触れた? | FUnity.Runtime.Integrations.VisualScripting.Units.ScratchUnits.TouchingActorByDisplayNamePredicateUnit | ○○に触れた? | FUnity/Scratch/調べる | DisplayName 指定で矩形重なりを判定。定義: Runtime/.../TouchingActorByDisplayNamePredicateUnit.cs | -| ○と聞いて待つ | FUnity.Runtime.Integrations.VisualScripting.Units.Blocks.AskAndWaitUnit | ○と聞いて待つ | Events/FUnity/Blocks/調べる | 中央に質問フォームを表示し、回答完了後に AnswerStore.LastAnswer へ保存してから後続フローを再開する。定義: Runtime/Integrations/VisualScripting/Units/Blocks/QuestionUnits.cs | -| 答え | FUnity.Runtime.Integrations.VisualScripting.Units.Blocks.AnswerUnit | 答え | Events/FUnity/Blocks/調べる | AnswerStore.LastAnswer に保持された直近の回答文字列を返す。定義: Runtime/Integrations/VisualScripting/Units/Blocks/QuestionUnits.cs | +| ○と聞いて待つ | FUnity.Runtime.Integrations.VisualScripting.Units.Blocks.AskAndWaitUnit | ○と聞いて待つ | FUnity/Blocks/調べる | 中央に質問フォームを表示し、回答完了後に AnswerStore.LastAnswer へ保存してから後続フローを再開する。定義: Runtime/Integrations/VisualScripting/Units/Blocks/QuestionUnits.cs | +| 答え | FUnity.Runtime.Integrations.VisualScripting.Units.Blocks.AnswerUnit | 答え | FUnity/Blocks/調べる | AnswerStore.LastAnswer に保持された直近の回答文字列を返す。定義: Runtime/Integrations/VisualScripting/Units/Blocks/QuestionUnits.cs | ## 変数 | Scratch ブロック (日本語) | FUnity Unit クラス | UnitTitle | UnitCategory | 備考 | diff --git a/Runtime/Integrations/VisualScripting/Units/Blocks/QuestionUnits.cs b/Runtime/Integrations/VisualScripting/Units/Blocks/QuestionUnits.cs index 7b224b4..3204bc7 100644 --- a/Runtime/Integrations/VisualScripting/Units/Blocks/QuestionUnits.cs +++ b/Runtime/Integrations/VisualScripting/Units/Blocks/QuestionUnits.cs @@ -14,7 +14,7 @@ namespace FUnity.Runtime.Integrations.VisualScripting.Units.Blocks /// [UnitTitle("〇と聞いて待つ")] [UnitShortTitle("聞いて待つ")] - [UnitCategory("Events/FUnity/Blocks/調べる")] + [UnitCategory("FUnity/Blocks/調べる")] [UnitSubtitle("調べる")] [TypeIcon(typeof(FUnityScratchUnitIcon))] public sealed class AskAndWaitUnit : Unit @@ -92,7 +92,7 @@ private IEnumerator OnTrigger(Flow flow) /// [UnitTitle("答え")] [UnitShortTitle("答え")] - [UnitCategory("Events/FUnity/Blocks/調べる")] + [UnitCategory("FUnity/Blocks/調べる")] [UnitSubtitle("調べる")] [TypeIcon(typeof(FUnityScratchUnitIcon))] public sealed class AnswerUnit : Unit