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Using ImGui_ImplOpenGL3_Init("#version 450");, I noticed that ImGui use and add the string #version 450 to the defaults *_shader_glsl_130 shaders , while I would expect it to use *_shader_glsl_410_core shaders.
It's not really a problem, it works anyway and the shaders are formally identical, but from source:
Hi @ocornut
Using
ImGui_ImplOpenGL3_Init("#version 450");
, I noticed that ImGui use and add the string#version 450
to the defaults*_shader_glsl_130
shaders , while I would expect it to use*_shader_glsl_410_core
shaders.It's not really a problem, it works anyway and the shaders are formally identical, but from source:
imgui/examples/imgui_impl_opengl3.cpp
Lines 480 to 484 in 2d363fa
would be enough just to change:
or is there a particular reason why it is?
Thanks
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