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from System.IO import Directory, Path
from System.Collections.Generic import *
from System import *
#Rotation constants
Rot0 = 0
Rot90 = 1
Rot180 = 2
Rot270 = 3
def mute():
class Muted(object):
def __enter__(self):
return self
def __exit__(self, type, value, tb):
_api.Mute(False)
_api.Mute(True)
return Muted()
def wd(relativePath):
return Path.Combine(_wd,relativePath)
def notify(message):
_api.Notify(message)
def notifyBar(color, message):
_api.NotifyBar(color, message)
def whisper(message):
_api.Whisper(message)
def rnd(min, max):
return _api.Random(min, max)
def rndArray(min, max, count):
return _api.RandomArray(min, max, count);
def webRead(url, timeout=0):
apiResult = _api.Web_Read(url, timeout)
return (apiResult.Item1, apiResult.Item2)
def webPost(url, data, timeout=0):
apiResult = _api.Web_Post(url, data, timeout)
return (apiResult.Item1, apiResult.Item2)
def currentGameName():
return _api.GetGameName()
def playSound(name):
return _api.PlaySound(name)
def turnNumber():
return _api.TurnNumber()
def nextTurn(player = None, force = False):
if player == None:
_api.NextTurn(force)
else:
_api.NextTurn(player._id, force)
def getActivePlayer():
id = _api.GetActivePlayer()
if id == None:
return None
return Player(id)
def setActivePlayer(player = None):
if player == None:
_api.SetActivePlayer()
else:
_api.SetActivePlayer(player._id)
def currentPhase():
apiResult = _api.GetCurrentPhase()
return (apiResult.Item1, apiResult.Item2)
def setPhase(id, force = False):
_api.SetPhase(id, force)
def getStop(id):
return _api.GetStop(id)
def setStop(id, stop):
_api.SetStop(id, stop)
def openUrl(url):
return _api.Open_URL(url)
def confirm(message):
return _api.Confirm(message)
def askInteger(question, defaultAnswer):
return _api.AskInteger(question, defaultAnswer)
def askString(question, defaultAnswer):
return _api.AskString(question, defaultAnswer)
def askChoice(question, choices = [], colors = [], customButtons = []):
choiceList = List[String](choices)
if len(colors) != len(choices):
colors = []
for count in choices:
colors.append('None')
colorList = List[String](colors)
buttonList = List[String](customButtons)
apiResult = _api.AskChoice(question, choiceList, colorList, buttonList)
return apiResult
def askMarker():
apiResult = _api.AskMarker()
if apiResult == None: return (None, 0)
return ((apiResult.Item1, apiResult.Item2), apiResult.Item3)
class cardDlg(object):
title = "Choose card"
label = ""
bottomLabel = ""
text = None
def __init__(self, list, bottomList = None):
self.list = list
self.bottomList = bottomList
self._min = None
self._max = None
@property
def min(self): return self._min
@min.setter
def min(self, value):
if value < 0: raise ValueError("Minimum value can't be negative.")
else: self._min = value
@property
def max(self): return self._max
@max.setter
def max(self, value):
if value < 0: raise ValueError("Maximum value can't be negative.")
else: self._max = value
def show(self):
intList = List[int]([c._id for c in self.list])
if self.bottomList == None:
intBottomList = None
else:
intBottomList = List[int]([c._id for c in self.bottomList])
apiResult = _api.SelectMultiCard(intList, intBottomList, self._min, self._max, self.text, self.title, self.label, self.bottomLabel)
if apiResult == None: ## if the window was closed
return
self.list = [Card(c) for c in apiResult.allCards]
if apiResult.allCards2 != None:
self.bottomList = [Card(c) for c in apiResult.allCards2]
self.selected = [Card(c) for c in apiResult.selectedCards]
return self.selected
def askCard(properties = {}, operator = None, title = "Choose card"):
realDict = Dictionary[String, List[String]]()
for (propKey, propValue) in properties.items():
if type(propValue) is list:
realDict[propKey] = List[String](propValue)
else:
realDict[propKey] = List[String]([propValue])
apiResult = _api.AskCard(realDict,operator,title)
if apiResult == None: return (None, 0)
return (apiResult.Item1, apiResult.Item2)
def queryCard(properties = {}, exact = False):
realDict = Dictionary[String, List[String]]()
for (propKey, propValue) in properties.items():
if type(propValue) is list:
realDict[propKey] = List[String](propValue)
else:
realDict[propKey] = List[String]([propValue])
apiResult = _api.QueryCard(realDict,exact)
if apiResult == None: return []
return [x for x in apiResult]
def getGlobalVariable(gname):
return _api.GetGlobalVariable(gname)
def setGlobalVariable(gname,gvalue):
_api.SetGlobalVariable(gname,gvalue)
def getSetting(name,default):
return _api.GetSetting(name,default)
def setSetting(name,value):
_api.SaveSetting(name,value)
def remoteCall(player,func,args):
realArgs = convertToArgsString(args)
#notify("Sending remote call {}({}) to {}".format(func,realArgs,player))
_api.RemoteCall(player._id,func,realArgs)
def choosePack():
tuple = _api.ChooseCardPackage()
if tuple == None: return
return (tuple.Item1, tuple.Item2, tuple.Item3)
def generatePack(model):
return [x for x in _api.GenerateCardsFromPackage(model)]
def update():
_api.Update()
def convertToArgsString(obj):
if type(obj) is list:
retList = []
for c in obj:
retList.append(convertToString(c))
return ",".join(retList)
return convertToString(obj)
def convertToString(obj):
if type(obj) is None:
return "None"
if type(obj) is list:
retList = []
for c in obj:
retList.append(convertToString(c))
return "[" + ",".join(retList) + "]"
if type(obj) is Player:
return "Player({})".format(obj._id)
if isinstance(obj, Group):
if type(obj) is Table:
return "table"
if type(obj) is Hand:
return "Hand({}, Player({}))".format(obj._id,obj.player._id)
return "Pile({}, '{}', Player({}))".format(obj._id,obj.name.replace("'","\'"),obj.player._id)
if type(obj) is Card:
return "Card({})".format(obj._id)
if type(obj) is Counter:
return "Counter({},{},{})".format(obj._id,obj.name,obj.player._id)
if isinstance(obj, basestring):
return "\"{}\"".format(obj);
return str(obj)
def showWinForm(form):
_api.ShowWinForm(form)
class Markers(object):
def __init__(self, card):
self._cardId = card._id
def __getitem__(self, key):
return _api.MarkerGetCount(self._cardId, *key)
def __setitem__(self, key, value):
_api.MarkerSetCount(self._cardId, value, *key)
def __delitem__(self, key):
_api.MarkerSetCount(self._cardId, 0, *key)
def __len__(self):
return len(_api.CardGetMarkers(self._cardId))
def __iter__(self):
return ((m.Item1, m.Item2) for m in _api.CardGetMarkers(self._cardId))
def __contains__(self, key):
return _api.MarkerGetCount(self._cardId, *key) > 0
class CardProperties(object):
def __init__(self, cardId):
self._id = cardId
def __getitem__(self, key):
return _api.CardProperty(self._id, key)
def __setitem__ (self, key, val):
_api.CardSetProperty(self._id, key, val)
def __len__(self): return len(cardProperties)
def __iter__(self): return cardProperties.__iter__()
class Card(object):
def __init__(self, id):
self._id = id
self._props = CardProperties(id)
self._markers = None
def __cmp__(self, other):
if other == None: return 1
elif not hasattr(other, "_id"): return 1
return cmp(self._id, other._id)
def __hash__(self):
return self._id
def __getattr__(self, name):
if name.lower() in cardProperties:
return self.properties[name]
return object.__getattr__(self, name)
def __setattr__(self, name, val):
if name.lower() == "id" or name.lower() == "name": return
if name.lower() in cardProperties:
self._props[name] = val
else:
super.__setattr__(self, name, val)
def __format__(self, format_spec):
return '{#%d}' % self._id
@property
def alternate(self): return _api.CardAlternate(self._id)
@alternate.setter
def alternate(self, alt = ""):
_api.CardSwitchTo(self._id,alt)
@property
def alternates(self): return _api.CardAlternates(self._id)
def alternateProperty(self,alt,prop): return _api.CardAlternateProperty(self._id,alt,prop)
@property
def model(self): return _api.CardModel(self._id)
@property
def name(self): return _api.CardName(self._id)
@property
def set(self): return _api.CardSet(self._id)
@property
def setId(self): return _api.CardSetId(self._id)
@property
def properties(self): return self._props
@property
def owner(self): return Player(_api.CardOwner(self._id))
@property
def controller(self): return Player(_api.CardController(self._id))
@controller.setter
def controller(self, player): _api.SetController(self._id, player._id)
@property
def group(self): return eval(_api.GroupCtor(_api.CardGroup(self._id)))
@property
def isFaceUp(self): return _api.CardGetFaceUp(self._id)
@isFaceUp.setter
def isFaceUp(self, value): _api.CardSetFaceUp(self._id, value)
@property
def orientation(self): return _api.CardGetOrientation(self._id)
@orientation.setter
def orientation(self, value): _api.CardSetOrientation(self._id, value)
@property
def highlight(self): return _api.CardGetHighlight(self._id)
@highlight.setter
def highlight(self, value): _api.CardSetHighlight(self._id, value)
@property
def filter(self): return _api.CardGetFilter(self._id)
@filter.setter
def filter(self, value): _api.CardSetFilter(self._id, value)
@property
def position(self): return _api.CardPosition(self._id)
@property
def height(self): return _api.RealHeight(self._id)
@property
def width(self): return _api.RealWidth(self._id)
@property
def size(self): return _api.CardSize(self._id).Name
@property
def markers(self):
if self._markers == None: self._markers = Markers(self)
return self._markers
def moveTo(self, group, index = None):
_api.CardMoveTo(self._id, group._id, index)
def moveToBottom(self, pile):
self.moveTo(pile, len(pile))
def moveToTable(self, x, y, forceFaceDown = False):
#notify("{} {}".format(x,y))
_api.CardMoveToTable(self._id, x, y, forceFaceDown)
def sendToBack(self):
_api.CardSetIndex(self._id, 0, True)
def sendToFront(self):
_api.CardSetIndex(self._id,len(table), True)
@property
def index(self): return _api.CardGetIndex(self._id)
@index.setter
def index(self, index):
_api.CardSetIndex(self._id,index, True)
def select(self): _api.CardSelect(self._id)
def peek(self): _api.CardPeek(self._id)
def target(self, active = True): _api.CardTarget(self._id, active)
def arrow(self, targetCard, active = True): _api.CardTargetArrow(self._id, targetCard._id, active)
@property
def targetedBy(self):
playerId = _api.CardTargeted(self._id)
return Player(playerId) if playerId >= 0 else None
@property
def anchor(self):
return _api.CardAnchored(self._id)
@anchor.setter
def anchor(self, anchored):
_api.CardSetAnchored(self._id,anchored)
def delete(self):
_api.CardDelete(self._id)
def isInverted(self, y = None):
if y == None: y = self.position[1]
if not Table.isTwoSided(): return False
return y < -( self.height / 2 )
def offset(self, x = None, y = None):
if x == None: x = self.position[0]
if y == None: y = self.position[1]
delta = ( min(self.height, self.width) / 5 ) * ( 1 if not self.isInverted(y) else -1 )
return (x + delta, y + delta)
def resetProperties(self):
_api.CardResetProperties(self._id)
class NamedObject(object):
def __init__(self, id, name):
self._id = id
self._name = name
def __cmp__(self, other):
if other == None: return 1
elif not hasattr(other, "_id"): return 1
return cmp(self._id, other._id)
def __hash__(self):
return self._id
@property
def name(self): return self._name
class Group(NamedObject):
def __init__(self, id, name, player = None):
NamedObject.__init__(self, id, name)
self._player = player
@property
def player(self): return self._player
def __len__(self): return _api.GroupCount(self._id)
def __getitem__(self, key):
if key < 0 : key += len(self)
return Card(_api.GroupCard(self._id, key))
def __iter__(self): return (Card(id) for id in _api.GroupCards(self._id))
def __getslice__(self, i, j): return (Card(id) for id in _api.GroupCards(self._id)[i:j])
def random(self):
count = len(self)
if count == 0: return None
return self[rnd(0, count - 1)]
@property
def visibility(self): return _api.GroupGetVisibility(self._id)
@visibility.setter
def visibility(self, value): _api.GroupSetVisibility(self._id, value)
@property
def viewers(self): return [Player(id) for id in _api.GroupViewers(self._id)]
def addViewer(self, player): _api.GroupAddViewer(self._id, player._id)
def removeViewer(self, player): _api.GroupRemoveViewer(self._id, player._id)
@property
def controller(self):
return Player(_api.GroupController(self._id))
@controller.setter
def controller(self, player):
_api.GroupSetController(self._id, player._id)
def create(self, model, quantity = 1):
ids = _api.Create(model, self._id, quantity)
if quantity != 1:
return [Card(id) for id in ids]
else:
return Card(ids[0]) if len(ids) == 1 else None
class Table(Group):
def __init__(self):
Group.__init__(self, 0x01000000, 'Table')
def create(self, model, x, y, quantity = 1, persist = False, facedown = False):
ids = _api.CreateOnTable(model, x, y, persist, quantity,facedown)
#if ids == None or ids == []: return None
if quantity != 1:
return [Card(id) for id in ids]
else:
return Card(ids[0]) if len(ids) == 1 else None
@property
def board(self): return _api.GetBoard()
@board.setter
def board(self, alt = "Default"): _api.SetBoard(alt)
@property
def boards(self): return _api.GetBoardList()
_twoSided = None
@staticmethod
def isTwoSided():
if Table._twoSided == None: Table._twoSided = _api.IsTwoSided()
return Table._twoSided
@property
def invertBackground(self):
return _api.IsTableBackgroundFlipped()
@invertBackground.setter
def invertBackground(self, value):
_api.SetTableBackgroundFlipped(value)
class Hand(Group):
def __init__(self, id, player):
Group.__init__(self, id, 'Hand', player)
class Pile(Group):
def __init__(self, id, name, player):
Group.__init__(self, id, name, player)
def top(self, count = None): return self[0] if count == None else self[:count]
def bottom(self, count = None): return self[-1] if count == None else self[-count:]
def shuffle(self): _api.GroupShuffle(self._id)
@property
def collapsed(self): return _api.GroupGetCollapsed(self._id)
@collapsed.setter
def collapsed(self, value): _api.GroupSetCollapsed(self._id, value)
def lookAt(self, value, istop = True): _api.GroupLookAt(self._id, value, istop)
class Counter(NamedObject):
def __init__(self, id, name, player):
NamedObject.__init__(self, id, name)
self._player = player
@property
def player(self): return self._player
@property
def value(self): return _api.CounterGet(self._id)
@value.setter
def value(self, value): _api.CounterSet(self._id, value)
class Player(object):
def __init__(self, id):
self._id = id
self._counters = idict((pair.Value, Counter(pair.Key, pair.Value, self)) for pair in _api.PlayerCounters(id))
handId = _api.PlayerHandId(id)
self._hand = Hand(handId, self) if handId != 0 else None
self._piles = idict((pair.Value, Pile(pair.Key, pair.Value, self)) for pair in _api.PlayerPiles(id))
def __cmp__(self, other):
if other == None: return 1
elif not hasattr(other, "_id"): return 1
return cmp(self._id, other._id)
def __hash__(self):
return self._id
def __getattr__(self, name):
if name in self._piles: return self._piles[name]
if name in self._counters: return self._counters[name].value
return object.__getattr__(self, name)
def __setattr__(self, name, value):
if not name.startswith("_"):
if name in self._piles: raise AttributeError("You can't overwrite a Player's pile.")
if name in self._counters:
self._counters[name].value = value
return
object.__setattr__(self, name, value)
def __format__(self, format_spec): return self.name
@property
def isActive(self):
return self._id == _api.GetActivePlayer()
def setActive(self, force = False): _api.NextTurn(self._id, force)
@property
def isSubscriber(self): return _api.IsSubscriber(self._id)
@property
def name(self): return _api.PlayerName(self._id)
@property
def counters(self): return self._counters
@property
def hand(self): return self._hand
@property
def piles(self): return self._piles
@property
def color(self): return _api.PlayerColor(self._id)
@color.setter
def color(self, colorHex): _api.SetPlayerColor(self._id, colorHex)
@property
def isInverted(self): return _api.PlayerHasInvertedTable(self._id)
def getGlobalVariable(self,gname):
return _api.PlayerGetGlobalVariable(self._id,gname)
def setGlobalVariable(self,gname,gvalue):
_api.PlayerSetGlobalVariable(self._id,gname,gvalue)
class EventArgument(object):
def __init__(self, dic):
self._args = dic
def __getattr__(self, name):
if name in self._args:
return self._args[name]
return None
_id = _api.LocalPlayerId()
me = Player(_id) if _id >= 0 else None
_id = _api.SharedPlayerId()
shared = Player(_id) if _id >= 0 else None
del _id
players = [Player(id) for id in _api.AllPlayers()]
def getPlayers():
return [Player(id) for id in _api.AllPlayers()]
table = Table()
cardProperties = [x.lower() for x in _api.CardProperties()]
version = _api.OCTGN_Version()
gameVersion = _api.GameDef_Version()
def fd():
_api.ForceDisconnect()
def resetGame():
_api.ResetGame()