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Open Canvas Interchange Format (OCIF)

OCWG Candidate Recommendation, April 2025

This version:
       https://spec.canvasprotocol.org/v0.5
Latest version:
       https://spec.canvasprotocol.org/v0.5
Previous version:
       https://spec.canvasprotocol.org/v0.4.0

Feedback:
       https://github.com/orgs/ocwg/discussions

Editor:
      Dr. Max Völkel (ITMV)

Authors (alphabetically):
      Aaron Franke (Godot Engine),
      Maikel van de Lisdonk (Code Flow Canvas)
      Jess Martin (sociotechnica)
      Orion Reed

Copyright © 2024, 2025 the Contributors to the Open Canvas Working Group (OCWG).

Abstract

An interchange file format for canvas-based applications. Visual nodes, structural relations, assets, and schemas.

Status of this Document

This document is a candidate recommendation (CR). The Open Canvas Working Group (OCWG) is inviting implementation feedback.

Legal: Open Canvas Interchange Format (OCIF) v0.5 © 2025 by Open Canvas Working Group is licensed under CC BY-SA 4.0. To view a copy of this licence, visit https://creativecommons.org/licenses/by-sa/4.0/

Document Conventions

  • Types: This document defines a catalog of OCIF types, which are more precise than the generic JSON types. See OCIF Types for a catalog.
  • The terms OCIF file and OCIF document are used interchangeably.

Table of Contents

Introduction

This document describes the Open Canvas Interchange Format (OCIF), which allows canvas-applications to exchange their data.

Other Documents
For more information about the goals and requirements considered for this spec, see the Goals, Requirements and Design Decisions documents. For practical advice on how to use OCIF, see the OCIF Cookbook.

Canvas
A canvas in this context is a spatial view, on which visual items are placed. Often, these items have been placed and sized manually.

There is no formal definition of (infinite) canvas applications. The following references describe the concept:

The goal is to allow different canvas apps to display a canvas exported from other apps, even edit it, and open again in the first app, without data loss.

In this spec, we define a canvas as consisting of three main parts:

  • Nodes: Visual items, placed on the canvas.
  • Relations: Logical connections between visual items (and other relations).
  • Resources: Content, such as text, vector drawings, raster images, videos, or audio files.

To make sub-formats explicit, OCIF uses JSON schemas, kept in a fourth part:

  • Schemas: Definitions of the structure of nodes and relations.

Hello World Example

Given two nodes, a rectangle with the word "Berlin" and an oval with "Germany." We let an arrow point from Berlin to Germany. The arrow represents a relation of the kind "is capital of."

Hello World Example image

In OCIF, it looks like this:

{
  ocif: "https://canvasprotocol.org/ocif/v0.5",
  nodes: [
    {
      id: "berlin-node",
      position: [100, 100],
      size: [100, 50],
      resource: "berlin-res",
      /* a green rect with a 3 pixel wide black border line */
      data: [
        {
          type: "@ocif/node/rect",
          strokeWidth: 3,
          strokeColor: "#000000",
          fillColor: "#00FF00",
        },
      ],
    },
    {
      id: "germany-node",
      position: [300, 100],
      /* slightly bigger than Berlin */
      size: [100, 60],
      resource: "germany-res",
      /* a white rect with a 5 pixel wide red border line */
      data: [
        {
          type: "@ocif/node/oval",
          strokeWidth: 5,
          strokeColor: "#FF0000",
          fillColor: "#FFFFFF",
        },
      ],
    },
    {
      id: "arrow-1",
      data: [
        {
          type: "@ocif/node/arrow",
          strokeColor: "#000000",
          /* right side of Berlin */
          start: [200, 125],
          /* center of Germany */
          end: [350, 130],
          startMarker: "none",
          endMarker: "arrowhead",
          /* link to relation which is shown by this arrow */
          relation: "relation-1",
        },
      ],
    },
  ],
  relations: [
    {
      id: "relation-1",
      data: [
        {
          type: "@ocif/rel/edge",
          start: "berlin-node",
          end: "germany-node",
          /* WikiData 'is capital of'.
           We could also omit this or just put the string 'is capital of' here. */
          rel: "https://www.wikidata.org/wiki/Property:P1376",
          /* link back to the visual node representing this relation */
          node: "arrow-1",
        },
      ],
    },
  ],
  resources: [
    {
      id: "berlin-res",
      representations: [{ "mimeType": "text/plain", content: "Berlin" }],
    },
    {
      id: "germany-res",
      representations: [{ "mimeType": "text/plain", content: "Germany 🇩🇪" }],
    },
  ],
}

File Structure

The OCIF file is a JSON object with the following properties:

Property JSON Type OCIF Type Required Contents
ocif string URI required The URI of the OCIF schema
nodes array Node[] optional A list of nodes
relations array Relation[] optional A list of relations
resources array Resource[] optional A list of resources
schemas array Schema Entry[] optional Declared schemas
  • OCIF: The Open Canvas Interchange Format schema URI.
    • The URI SHOULD contain the version number of the schema, either as a version number or as a date (preferred).
    • Known versions:
      • https://spec.canvasprotocol.org/v0.1 Retrospectively assigned URI for the first draft at https://github.com/ocwg/spec/blob/initial-draft/README.md
      • https://spec.canvasprotocol.org/v0.2 This is a preliminary version, as described in this draft, for experiments
      • https://spec.canvasprotocol.org/v0.3 This is the first stable version.
  • nodes: A list of nodes on the canvas. See Nodes for details.
  • relations: A list of relations between nodes (and relations). See Relations for details.
  • resources: A list of resources used by nodes. See Resources for details.
  • schemas: A list of schema entries, which are used for relation types and extensions. See Schemas for details.

JSON schema: schema.json

Example
A minimal OCIF file, no visible items

{
  "ocif": "https://canvasprotocol.org/ocif/v0.5"
}

Example
A small OCIF file, with one node and one resource

{
  "ocif": "https://canvasprotocol.org/ocif/v0.5",
  "nodes": [
    {
      "id": "n1",
      "position": [100, 100],
      "resource": "r1"
    }
  ],
  "resources": [
    {
      "id": "r1",
      "representations": [{ "mimeType": "text/plain", "content": "Hello, World!" }]
    }
  ]
}

Nodes

Nodes represent visual items on the canvas. Conceptually, a node is a rectangle (bounding box) on the canvas, often displaying some content (resource). A Node is an object with the following properties:

Property JSON Type OCIF Type Required Contents Default
id string ID required A unique identifier for the node. n/a
position array number[] recommended Coordinate as (x,y) or (x,y,z). [0,0]
size array number[] recommended The size of the node per dimension. [100,100]
resource string ID optional The resource to display
resourceFit string enum, see below optional Fitting resource in item contain
data array array of Extension optional Extended node data
rotation number Angle optional +/- 360 degrees 0
relation string ID optional ID of a relation n/a

NOTE: JSON numbers allow integer and floating-point values, so does OCIF.

  • id: A unique identifier for the node. Must be unique within an OCIF file. See ID type for details.

  • position: The position of the node on the canvas.

    • Required are x (at position 0) and y (at position 1). Optional is z at position 2.
    • The coordinate system has the x-axis pointing to the right, the y-axis pointing down, and the z-axis pointing away from the screen. This is the same as in CSS, SVG, and most 2D and 3D graphics libraries. The origin is the top-left corner of the canvas.
    • The unit is logical pixels (as used in CSS for px).
    • The positioned point (to which the position refers) is the top-left corner of the node.
    • The position is global. (The computation for this position can additionally be stated using the node transforms extension).
    • The default for z-axis is 0 when importing 2D as 3D.
    • When importing 3D as 2D, the z-axis is ignored (but can be left as-is). When a position is changed, the z-axis CAN be set to 0. Yes, this implies that full round-tripping is not always possible.
    • Values on all three axes can be negative.
  • size: The size of the node in dimensions. I.e., this is x-axis ("width" at position 0), y-axis ("height" at position 1), and z-axis ("depth" at position 2).

    • Size might be omitted if a linked resource defines the size. E.g., raster images such as PNG an JPEG define their size in pixels. SVG can have a viewbox defined, but may also omit it. Text can be wrapped at any width, so a size property is clearly required. In general, a size property is really useful as a fall-back to display at least a kind of rectangle if the resource cannot be displayed as intended. Size can only be omitted if all resource representations define a size.\
    • See also Size and Resource
  • data: Additional properties of the node. A node may have any number of extensions. Each extension is a JSON object with a type property. See extensions.

  • resource: A reference to a resource, which can be an image, video, or audio file. See resources.

    • Resource can be empty, in which case a node is acting as a transform for other nodes.

    • Resource content is cropped/limited by the nodes boundaries. This is commonly called clip children. Only in this respect the resource content is a kind of child. In CSS, this is called overflow: hidden.

    • Resources can define ornamental borders, e.g. a rectangle has a rectangular border, or an oval defines an oval border. The border itself is z-ordered in front of the resource content.

  • resourceFit: Given a node with dimensions 100 (height) x 200 (width) and a bitmap image (e.g., a .png) with a size of 1000 x 1000. How should this image be displayed? We re-use some options from CSS (object-fit property):

    • none: All pixels are displayed in the available space unscaled. The example would be cropped down to the 100 x 200 area top-left. No auto-centering.
    • containX: Scaled by keeping the aspect ratio, so that the image width matches the item width. This results in the image being displayed at a scale of 0.5, so that it is 200 px wide and 200 px heigh. This is called keep-width in Godot.
    • containY: Scaled by keeping the aspect ratio, so that the image height matches the item height. This results in the image being displayed at a scale of 0.1, so that it is 100 px high and 100 px wide. The image is now fully visible, but there are boxes of empty space left and right of the image. This is called keep-height in Godot.
    • contain: Scaled by keeping the aspect ratio of the image, so that the image fits into the item for both height and width. The image is auto-centered vertically and horizontally. Empty space left and right or top and bottom might appear. NOTE: This is identical to auto-selecting one of the two previous options. This is called 'keep aspect centered' in Godot.
    • cover: Scaled by keeping the aspect ratio of the image, so that the image fits into the item for one of height and width while the other dimension overlaps. The overlap is cropped away and not visible. The entire view area is filled.
    • fill: Aspect ratio is ignored and the image is simply stretched to match the width and height of the view box.
    • tile: If the image is larger than the viewport, it just gets cropped. If it is smaller, it gets repeated in both dimensions. CSS calls this background-repeat: repeat.
  • rotation: The absolute, global 2D rotation of the node in degrees. The rotation center is the positioned point, i.e., top-left. The z-axis is not modified.

  • relation: The ID of the relation defining the semantics of the visual node (e.g., an arrow). The relation should point back to this visual node using its node property.

    • Deletion semantics: If a visual node is deleted, which has a relation stated, that underlying relation should also be deleted.

Size and Resource

Conceptually, a node has a position (top-left) and a size. The node position is interpreted as the root of a local coordinate system. The size of the node is interpreted in the global coordinate system. This yields a rectangle (bounding box) acting as a clipping mask on the contents of the node.

A node may display a resource. This resource may have an intrinsic size (bitmap image) or at least a given aspect-ratio (vector graphics without an explicit size) or have not stated its size (text or formatted text). For text resources, the text settings (e.g., font size and line height) define how text is wrapped and displayed in the available space.

The scale factor can also be manually overwritten using the node transforms.

Text Nodes?

There is no special text node in OCIF. Text is just a resource, which can be displayed by any node. See Resources for details on text resources.

Example: A node showing "Hello, World!" as text.

{
  "nodes": [
    {
      "id": "n1",
      "position": [300, 200],
      "resource": "r1"
    }
  ],
  "resources": [
    {
      "id": "r1",
      "representations": [
        {
          "mimeType": "text/plain",
          "content": "Hello, World!"
        }
      ]
    }
  ]
}

TIP: Additional node extensions (e.g. Rectangle) can be used to "style" the text node, e.g., by adding a background color or a border.

Image Nodes?

There is no special image node in OCIF. An image is just a resource, which can be displayed by any node.

Example: A node showing an image.

{
  "nodes": [
    {
      "id": "n1",
      "position": [300, 200],
      "resource": "r1"
    }
  ],
  "resources": [
    {
      "id": "r1",
      "representations": [
        {
          "mimeType": "image/png",
          "location": "https://example.com/image.png"
        }
      ]
    }
  ]
}

TIP: Additional node extensions can be used. E.g., an Oval could be used to display the image cropped as a circle.

Rectangle

  • Name: @ocif/node/rect
  • URI: https://spec.canvasprotocol.org/v0.5/core/rect-node.json

A rectangle is a visual node extension, to define the visual appearance of a node as a rectangle. A core node has already a position, size, rotation, scale.

Property JSON Type OCIF Type Required Contents Default
strokeWidth number number optional The line width. 1
strokeColor string Color optional The color of the stroke. #FFFFFF
fillColor string Color optional The color of the fill. (none)
  • strokeWidth: The line width in logical pixels. Default is 1. Inspired from SVG stroke-width.
  • strokeColor: The color of the stroke. Default is white (#FFFFFF). Inspired from SVG stroke.
  • fillColor: The color of the fill. Default is none / fully transparent.

z-order: The stroke (strokeWidth, strokeColor) SHOULD be rendered "on top" of a resource, while the fill (fillColor) SHOULD be rendered "behind" the resource. So a fillColor can be used for a background-color.

These properties are meant to customize the built-in default stroke of a canvas app. I.e., if all shapes in a canvas app are red and a node is using the rectangle extension but defines no color, the node should be red as well. The defaults listed in the table are just examples and can be different in different canvas apps.

JSON schema: rect-node.json

Oval

  • Name: @ocif/node/oval
  • URI: https://spec.canvasprotocol.org/v0.5/core/oval-node.json

An oval is a visual node extension, to define the visual appearance of a node as an oval. An oval in a square bounding box is a circle.

An oval has the exact same properties as a Rectangle, just the rendering is different. The oval shall be rendered as an ellipse, within the bounding box defined by the node's position and size.

JSON schema: oval-node.json

Arrow

  • Name: @ocif/node/arrow
  • URI: https://spec.canvasprotocol.org/v0.5/core/arrow-node.json

An arrow is a visual node that connects two point coordinates. It should be rendered as a straight line, with optional direction markers at the start and end.

Property JSON Type OCIF Type Required Contents Default
strokeWidth number number optional The line width. 1
strokeColor string Color optional The color of the arrow. #FFFFFF
start array number[] required The start point. n/a
end array number[] required The end point. n/a
startMarker string string optional Marker at the start. none
endMarker string string optional Marker at the end. none
  • strokeWidth: The line width in logical pixels. Default is 1. Inspired from SVG stroke-width.

  • strokeColor: The color of the arrow. Default is white (#FFFFFF). Inspired from SVG stroke.

  • start: The start point of the arrow. The array contains the x and y coordinates.
    The z-coordinate, if present, is used only in 3D canvas apps.

  • end: The end point of the arrow. The array contains the x and y coordinates.
    The z-coordinate, if present, is used only in 3D canvas apps.

  • startMarker: The marker at the start of the arrow. Possible values are:

    • none: No special marker at the start. A flat line at the start.
    • arrowhead: An arrow head at the start. The arrow head points at the start point.
  • endMarker: The marker at the end of the arrow. Possible values are:

    • none: No special marker at the end. A flat line end at the end.
    • arrowhead: An arrow head at the end. The arrow head points at the end point.

NOTE on position and size: An arrow should only include a position if a resource is stated to represent this arrow. The geometric properties (start and end) often suffice.

The markers allow representing four kinds of arrow:

startMarker endMarker Visual
none none start ------- end
none arrowhead start ------> end
arrowhead none start <------ end
arrowhead arrowhead start <-----> end

NOTE: Canvas apps can use any visual shape for the markers, as long as the direction is clear.

JSON schema: arrow-node.json

Path

  • Name: @ocif/node/path
  • URI: https://spec.canvasprotocol.org/v0.5/core/path-node.json

A path is a visual node extension, to define the visual appearance of a node as a path. The rendering of resources inside a path is not defined by OCIF, but by the canvas app.

Property JSON Type OCIF Type Required Contents Default
strokeWidth number number optional The line width. 1
strokeColor string Color optional The color of the path. #FFFFFF
fillColor string Color optional The color of the fill. none
path string string required The path data. n/a
  • strokeWidth: The line width in logical pixels. Default is 1. Inspired from SVG stroke-width.

  • strokeColor: The color of the path. Default is white (#FFFFFF). Inspired from SVG stroke.

  • fillColor: The color of the fill. Default is none / fully transparent. Applies only to closed or self-intersecting paths.

  • path: The path data, like the SVG path data d attribute. The path data is a string, which can contain the following commands:

    • M x y: Move to position x, y
    • L x y: Line to position x, y
    • C x1 y1 x2 y2 x y: Cubic Bezier curve to x, y with control points x1, y1 and x2, y2
    • Q x1 y1 x y: Quadratic Bézier curve to x, y with control point x1, y1
    • A rx ry x-axis-rotation large-arc-flag sweep-flag x y: Arc to x, y with radii rx, ry, x-axis-rotation, large-arc-flag, sweep-flag
    • Z: Close the path
    • The starting point of the path is the top-left corner of the node, i.e., the positioned point.

NOTE: Canvas apps can simplify rendering of curves (cubic/quadratic bezier, arc) to straight lines.

JSON schema: path-node.json

Relations

Relations are used to indicate relationships between Nodes on the canvas. They can also be used to indicate relationships between other relations. Relations are generally not visible but rather conceptual. If a relation should be visualized, it should have a corresponding Node.

Every relation has the following properties:

Property JSON Type OCIF Type Required Contents
id string ID required A unique identifier for the relation.
data array Extension optional Additional data for the relation.
node string ID optional ID of a visual node, which represents this relation.

Similar to nodes, there is a built-in base relation, which can use extensions. Contrary to nodes, the base extension has no pre-defined properties except the id and data properties. Thus, relations are very flexible.

  • id: A unique identifier for the relation. Must be unique within an OCIF file. See ID type for details.

  • data: Additional data for the relation. Each array entry is an extension object, which is the same for nodes and relations. See extensions.

  • node: The ID of a node, which represents this relation visually. E.g., often an arrow shape is used to represent an edge relation.

    • If a visual node is used to represent a relation, the visual node should point back via its relation to this relation ID.
    • Semantics: If a relation (e.g., arrow or group) is deleted, which points to a node, that node should also be deleted.

In the remainder of this section, the current list of relation extension types (also just called relation types) is explained. In addition to the relation types defined here, anybody can define and use their own relation types. If this is your first read of the spec, skip over the details of the relation types and come back to them later.

Group Relation

  • Name: @ocif/rel/group
  • URI: https://spec.canvasprotocol.org/v0.5/core/group-rel.json

A group relation is a relation that groups nodes together. Groups are known as "Groups" in most canvas apps, "Groups" in Godot, and "Tags" in Unity.

A group has the following properties in its data object:

Property JSON Type OCIF Type Required Contents
members array ID[] required IDs of members of the group
cascadeDelete boolean boolean optional true or false
  • members: A list of IDs of nodes or other groups that are part of the group. Resources cannot be part of a group.
  • cascadeDelete: A boolean flag indicating if deleting the group should also delete all members of the group. If true, deleting the group will also delete all members of the group. If false, deleting the group will not delete its members.

Example: A group of 3 nodes with letters for names:

{
  "id": "letter_named_nodes",
  "data": [
    {
      "type": "@ocif/rel/group",
      "members": [
        "A",
        "B",
        "C"
      ]
    }
  ]
}
  • Groups can contain groups as members. Thus, all semantics apply recursively.
  • When a group is deleted, if "cascadeDelete" is true, all members are deleted as well.
  • When a group is 'ungrouped,' the group itself is deleted, but its members remain.
  • When a member is deleted, it is removed from the group.

JSON schema: group-rel.json

Edge Relation

  • Name: @ocif/rel/edge
  • URI: https://spec.canvasprotocol.org/v0.5/core/edge-rel.json

An edge relates two elements (nodes and/or relation, mixing types is allowed). It supports directed and undirected bi-edges.

It has the following properties (in addition to standard relation properties):

Property JSON Type OCIF Type Required Contents Default
start string ID required ID of source element.
end string ID required ID of target element.
directed boolean optional Is the edge directed? true
rel string optional Represented relation type
node string ID optional ID of a visual node
  • start: The ID of the source element.
  • end: The ID of the target element.
  • directed: A boolean flag indicating if the edge is directed. If true, the edge is directed from the source to the target. If false, the edge is undirected. Default is true.
  • rel: The type of relation represented by the edge. This is optional but can be used to indicate the kind of relation between the source and target elements. Do not confuse with the type of the OCIF relation. This field allows representing an RDF triple (subject, predicate, object) as (start,rel,end).

JSON schema: edge-rel.json

Assets

OCIF knows two kinds of assets, resources and schemas. Both are managed by similar mechanisms. Assets can be stored in three ways:

  • Inline: The asset is stored directly in the OCIF file. It is referenced by its id.
  • External: The asset is stored in a separate file, which is referenced by the OCIF file. A relative URI expresses the reference.
  • Remote: The asset is stored on a remote server, which is referenced by the OCIF file. A URI is required as a reference.

Resources

Resources are the hypermedia assets that nodes display. They are stored separately from Nodes to allow for asset reuse and efficiency.

Resources can be referenced by nodes or relations. They are stored in the resources property of the OCIF file. Typical resources are, e.g., SVG images, text documents, or media files.

  • Each entry in resources is an array of representation objects.
  • The order of representations is significant. The first representation is the default representation. Later representations can be used as fallbacks.

A resource is an object with the following properties:

Property JSON Type OCIF Type Required Contents
id string ID required Identifier of the resource
representations array Representation[] required Representations of the resource
  • id: A unique identifier for the resource. See ID type for details.

  • representations: A list of representations of the resource.

Representation

Each Representation object has the following properties:

Property JSON Type OCIF Type Required Contents
location string URI see below The storage location for the resource.
mimeType string MIME Type see below The IANA MIME Type of the resource.
content string see below The content of the resource.

Either content or location MUST be present. If content is used, location must be left out and vice versa.

  • location: The storage location for the resource. This can be a relative URI for an external resource or an absolute URI for a remote resource.
    • If a data: URI is used, the content and mimeType properties are implicitly defined already. Values in content and mimeType are ignored.
  • mimeType: The IANA MIME Type of the resource. See MIME Type for details.
  • content: The content of the resource. This is the actual data of the resource as a string. It can be base64-encoded.

Summary
Valid resource representations are

location mimeType content
Inline text Ignored, content is set E..g. text/plain or image/svg+xml Text/SVG as string
Inline binary Ignored, content is set E.g. image/png Base64
Remote https://example.com/sunny.png Optional; obtained from HTTP response Ignored
External images/sunny.png Recommended; only guessable from file extension or content Ignored
Remote data URI data:image/png;base64,... Ignored; present in URI Ignored

Example: A resource stored inline:

{
  "resources": [
    {
      "id": "r1",
      "representations": [{ "mimeType": "image/svg+xml", "content": "<svg>...</svg>" }]
    }
  ]
}

Fallback

Example: A resource with a fallback representation.

  • The first representation is an SVG image, stored inline.
  • The second representation is a remotely stored PNG image. If SVG content cannot be rendered by the application, the PNG can be used.
  • The third representation is a text representation of the resource. This can be used for accessibility or indexing purposes.
{
  "resources": [
    {
      "id": "r1",
      "representations": [
        { "mimeType": "image/svg+xml", "content": "<svg>...</svg>" },
        {
          "mimeType": "image/png",
          "location": "https://example.com/image.png"
        },
        { "mimeType": "text/plain", "content": "Plan of the maze" }
      ]
    }
  ]
}

Schemas

A schema in this specification refers to a JSON Schema 2020-12.

Schemas are used to define

  • a whole OCIF document,
    • Due to the openness of OCIF, the JSON schema for the OCIF document cannot capture all possible extensions.
  • the structure of extensions.

Schemas are stored either inline in the schemas property of an OCIF document or externally/remote. See assets for storage options.

Each entry in the schemas array is an object with the following properties:

Property JSON Type OCIF Type Required Contents
uri string absolute URI required Identifier (and location) of the schema
schema object optional JSON schema inline as a JSON object
location string URI optional Override storage location for the schema
name string Schema Name optional Optional shortname for a schema. "@..."
  • uri: The URI of the schema. The URI SHOULD be absolute. Only for local testing or development, relative URIs MAY be used.

    • The URI SHOULD contain the version number of the schema, either as a version number or as a date.
  • schema: The actual JSON schema as a JSON object. This is only required for inline schemas. If schema is used, location must be left out.

  • location: The storage location for the schema.

    • For a schema stored inline, this property should be left out.
    • For a remote schema, the uri property is used as a location. This field allows overriding the location with another URL. This is particularly useful for testing or development.
    • An external schema uses a relative URI as a location. This is a relative path to the OCIF file.
  • name: An optional short name for the schema. This defines an alias to the URI. It is useful for human-readable references to the schema. The name MUST start with a @ character. Names SHOULD use the convention organisation name / type (node or rel) / schema name. Example name: @example/node/circle (not needed, use an oval instead). Names MUST be unique within an OCIF file.

    • By convention, schema names do not contain a version number. However, if multiple versions of the same schema are used in a file, the version number MUST be appended to the name to distinguish between them. E.g. @example/circle/1.0 and @example/circle/1.1.

A JSON schema file may contain more than one type definition (under the $defs property). When referencing a schema URI, there are two options:

  • https://example.com/myschema.json refers to a schema defining only one (main) type. Implicitly, the first type is addressed.
  • https://example.com/myschema.json#typename is formally understood as a JSON pointer expression (/$defs/ typename ) , which refers to a specific type definition within the schema.

To summarize, these schema definitions are possible:

Schema uri schema location name
Inline Schema required the JSON schema -- optional
External required -- relative path optional
Remote required -- -- (URI is used) optional
Remote required -- absolute URI (overrides URI) optional

By defining a mapping of URIs to names, the OCIF file becomes more readable and easier to maintain.

Example
A schema array with two schemas:

{
  "schemas": [
    {
      "uri": "https://spec.canvasprotocol.org/node/ports/0.2",
      "name": "@ocif/node/ports"
    },
    {
      "uri": "https://example.com/ns/ocif-node/circle/1.0",
      "location": "schemas/circle.json",
      "name": "@example/circle"
    }
  ]
}

Built-in Schema Mappings

The syntax {var} denotes placeholders. To simplify the use of OCIF, a set of built-in schema mappings is defined:

  1. Any Schema Name of the form @ocif/rel/{suffix} maps to a schema URI https://spec.canvasprotocol.org/v0.5/core/{suffix}-rel.json.

  2. A schema name of the form @ocif/node/{suffix} maps to a schema URI https://spec.canvasprotocol.org/v0.5/core/{suffix}-node.json.

Here v0.5 is the current version identifier of the OCIF spec. Later OCIF specs will have different versions and thus different URIs.

Built-in Entries:

{
  "schemas": [
    {
      "name": "@ocif/node/${ext-type}",
      "uri": "https://spec.canvasprotocol.org/v0.5/core/${ext-type}-node.json"
    },
    {
      "name": "@ocif/rel/${ext-type}",
      "uri": "https://spec.canvasprotocol.org/v0.5/core/${ext-type}-rel.json"
    }
  ]
}

These mappings SHOULD be materialized into the OCIF JSON schema.

Extensions

No two canvas applications are alike: There are apps for informal whiteboarding, formal diagramming, quick visual sketches, node-and-wire programming, and many other use cases. Each of these apps has radically different feature sets. Extensions are an integral part of OCIF. They allow adding custom data to nodes, relations, and resources.

  • An extension is a JSON object (used as a "property bag") with one mandatory property: type. Thus, type is a reserved property key. All other property keys can be used by the extension.
  • Arbitrary, nested JSON structures are allowed.
  • Extensions SHOULD define how the base properties play together with the extension properties and with other (known) extensions.
  • Nodes and relations can have multiple extensions within their data array.
  • Each extension is an object with a type property.
Property JSON Type OCIF Type Required Contents
type string Schema Name or URI required Type of extension
  • type: The type of the extension. This is a URI or a simple name. If a name is used, that name must be present in the schemas section, where it is mapped to a URI.

For an example of an extension, see the appendix, Node Extension: Circle.

Defining Extensions

If you need to store some extra data at a node for your canvas app, and none of the existing extensions fit, you can define your own extension.

An extension MUST have a URI (as its ID) and a document describing the extension.

It SHOULD have a version number, as part of its URI. It SHOULD have a proposed name and SHOULD have a JSON schema.

The proposed structure is to use a directory in a git repository. The directory path should contain a name and version number. Within the repo, there SHOULD be two files:

  • README.md, which describes the extension.
  • schema.json, which contains the JSON schema for the extension.
    • This schema MUST use the same URI as the extension.
    • It SHOULD have a description property, describing briefly the purpose of the extension.
    • It MAY have a title. If a title is used, it should match the proposed short name, e.g. @ocif/node/oval or @ocif/node/ports/v0.5.

As an example, look at the fictive Circle Extension in the appendix.

How To Write an Extension Step-by-Step

  • Define the properties of the extension. What data is added to a node or relation?
  • Define the URI of the extension. Ideally, this is where you publish your JSON schema file.
  • Write a text describing the intended semantics.
  • Create a JSON schema that defines the structure of the extension data. Large language models are a great help here.

To publish an extension, a version number should be included. It is good practice to use a directory structure that reflects the version number of the extension. Within the directory, the text is usually stored as a Markdown file, which links to the JSON schema. The OCIF extensions document currently describes several OCIF extensions in one document, which is also possible.

Example for a file structure

/1.0
  /README.md      <-- your documentation
  /schema.json    <-- your JSON schema

Exporting Data with Extensions

When exporting an OCIF file using extensions, the application SHOULD use inline or external schemas for the extensions. Remote schemas CAN be used to save space in the OCIF file.

Handling Extension Data

To support interchange between canvases when features don't overlap, canvas apps need to preserve nodes and relations that they don't support:

  • Canvas A supporting Feature X creates a canvas with a Feature X node in it and exports it as OCIF.
  • Canvas B, which does not support Feature X, opens the OCIF file, and some edits are made to the canvas.
  • Canvas B exports the canvas to an OCIF file. The nodes for Feature X should still be in the OCIF file, unchanged.

Vital parts of the OCIF format are modelled as extensions. In the following sections, extensions defined within this specification are listed.

OCIF Types

The JSON types are just: object, array, string, number, boolean, null. OCIF defines more precise types, e.g., ID is a JSON string with additional semantic (must be unique within a document). We also use the syntax ID[] to refer to a JSON array, in which each member is an ID.

Here is the catalog of types used throughout the document (in alphabetical order):

Angle

A number that represents an angle between -360 and 360. The angle is measured in degrees, with positive values (0,360] indicating a clockwise rotation and negative values [-360,0) indicating a counterclockwise rotation. Numbers outside the range [-360, 360] are allowed, but they are normalized into the range by adding or subtracting 360 until the value is within the range.

Color

A string that encodes a color. CSS knows many ways to define colors, other formats usually less. As a minimum, the syntax #010203 should be understood as marker (#), red channel (01), green channel (02), and blue channel (03). Each channel is a value in the range 0 to 255, encoded as hex (00 to ff). Uppercase and lowercase letters are valid to use in hex color definitions, with no difference in interpretation. A canvas app SHOULD also allow stating four channels, with the fourth channel the alpha channel, which encodes (partial) transparency. Example: #ed80e930 is "orchid" with ca. 19% transparency. The color is expressed in the sRGB color space.

ID

A string that represents a unique identifier. It must be unique among all IDs used in an OCIF document. The ID space is shared among nodes, relations, and resources.

NOTE: An OCIF file itself can be used as a resource representation. Thus, a node can show a (then nested) other OCIF file. The ID uniqueness applies only within each OCIF file, not across document boundaries.

MIME Type

A string that represents the MIME Type for a resource. Typical examples in a canvas are text/plain, text/html, image/svg+xml, image/png, image/jpeg, video/mp4. IANA content type registry: https://www.iana.org/assignments/media-types/media-types.xhtml

Node

An object representing a visual node.

Relation

An object representing a relation.

Representation

An object representing a resource representation.

Resource

An array of resource.

Schema Entry

An object representing a schema entry. Schema entries assign schema URIs to Schema Names.

Schema Name

A string that represents the name of a schema. It must be defined in the schemas section of an OCIF document as a name property. It can be used as type of relation, type of relation extension, or type of node extension.

URI

A string that represents a Uniform Resource Identifier (URI) as defined in RFC 3986.

Vector

The whole canvas is interpreted either as 2D or 3D.

  • A 3D vector is represented using an array with three number in them, with v[0] as x, v[1] as y, and v[2] as z.

  • A 2D vector is represented using an array with two number in them, with v[0] as x and v[1] as y. In 2D, the z-axis coordinate SHOULD be used for relative z-index ordering of 2D shapes. An application MAY also ignore the z-axis. A 2D vector interpreted as 3D is auto-extend with z-axis set to 0.

  • Syntax shortcut: A vector given as a single number, e.g. 3 is auto-extended to apply uniformly to all dimensions, e.g., [3,3,3]. This is most useful for a scale factor.

Practical Recommendations

  • The proposed MIME-type for OCIF files is application/ocif+json.
  • The recommended file extension for OCIF files is .ocif.json. This launches JSON-aware applications by default on most systems. The extension .ocif is also allowed.

  • Parsing:

    • If IDs collide, the first defined ID should be used. This is a simple rule, which allows for deterministic behavior. A warning SHOULD be emitted.
  • Schema hosting:

    • A schema MUST have a URI as its identifier.

    • A schema SHOULD be hosted at its URI.

      • purl.org provides a free service for stable, resolvable URIs. This requires URIs to start with purl.org.
    • A schema can solely exist in an OCIF file, in the schemas entry. This is useful for private schemas or for testing.

    • Recommendation: As a good practice, "Cool URIs" (see references) should provide services for humans and machines. Given a request to https://example.com/schema, the server can decide based on the HTTP Accept-header:

      • application/json -> Send JSON schema via a redirect to, e.g. https://example.com/schema.json
      • text/html -> Send a human-readable HTML page via a redirect to, e.g. https://example.com/schema.html.
      • See OCWG URL Structure for a proposed URI structure for OCIF resources.
    • Versioning: Note that relation types have a version and extensions to a relation type have another version themselves.

References

Appendix

Built-in Schema Entries

The materialized list of schema entries, as explained in built-in schema mappings. Note that core extensions have no version number of their own (in the short name). They are versioned together with the OCIF spec. The following block can be assumed to be present in every OCIF document. It is also valid to additionally copy these schema entries in.

{
  "schemas": [
    {
      "name": "@ocif/node/arrow",
      "uri": "https://spec.canvasprotocol.org/v0.5/core/arrow-node.json"
    },
    {
      "name": "@ocif/node/oval",
      "uri": "https://spec.canvasprotocol.org/v0.5/core/oval-node.json"
    },
    {
      "name": "@ocif/node/path",
      "uri": "https://spec.canvasprotocol.org/v0.5/core/path-node.json"
    },
    {
      "name": "@ocif/node/rect",
      "uri": "https://spec.canvasprotocol.org/v0.5/core/rect-node.json"
    },
    {
      "name": "@ocif/rel/edge",
      "uri": "https://spec.canvasprotocol.org/v0.5/core/edge-rel.json"
    },
    {
      "name": "@ocif/rel/group",
      "uri": "https://spec.canvasprotocol.org/v0.5/core/group-rel.json"
    }
  ]
}

Known extensions and suggested short names

The following block cannot be assumed to be present in every OCIF document. All used extensions must be linked in the schema section. For an updated list of known extensions, see the catalog.md.

{
  "schemas": [
    {
      "name": "@ocif/rel/hyperedge/0.4.1",
      "uri": "https://spec.canvasprotocol.org/v0.5/extensions/hyperedge-rel.json"
    },
    {
      "name": "@ocif/rel/parent-child/0.4.1",
      "uri": "https://spec.canvasprotocol.org/v0.5/extensions/parent-child-rel.json"
    },
    {
      "name": "@ocif/node/ports/0.4.1",
      "uri": "https://spec.canvasprotocol.org/v0.5/extensions/ports-node.json"
    },
    {
      "name": "@ocif/node/relative/0.4.1",
      "uri": "https://spec.canvasprotocol.org/v0.5/extensions/relative-node.json"
    }
  ]
}

Examples

Node Extension: Circle

This fictive example extension defines geometric circles. In reality, a circle in OCIF can be represented as an oval with the same width and height.

Property JSON Type Required Contents Default
radius number optional The circles radius in pixel 10
  • Semantics:
    • The radius property implies a size. I.e., a circle of radius r implies a size of 2r x 2r.

Example
A circle node with a radius of 10 pixels:

{
  "type": "@example/circle",
  "radius": 10
}

Example
A node, using the circle extension, with a radius of 20 pixels:

{
  "nodes": [
    {
      "id": "n1",
      "position": [10, 80],
      "size": [40, 40],
      "data": [
        {
          "type": "@example/circle",
          "radius": 20
        }
      ]
    }
  ]
}

Advanced Examples

Example
A node using multiple extensions. A circle has a port at the geometric "top" position.

{
  "nodes": [
    {
      "id": "n1",
      "position": [10, 80],
      "size": [40, 40],
      "data": [
        {
          "type": "@example/circle",
          "radius": 20
        },
        {
          "type": "@ocif/node/ports",
          "ports": ["p1"]
        }
      ]
    },
    {
      "id": "p1",
      "position": [30, 80]
    }
  ]
}

OCWG URL Structure (Planned)

  • https://canvasprotocol.org - info site
  • https://spec.canvasprotocol.org - specification; REDIRECT to the latest version, e.g. https://spec.canvasprotocol.org/v0.5/spec.md
  • https://spec.canvasprotocol.org/v0.5/spec.md - OCIF specification version; this is also its URI. Links in the text to the schema.
  • https://spec.canvasprotocol.org/v0.5/schema.json - General OCIF JSON schema
  • Extension URIs (some selected exemplars):
    • https://spec.canvasprotocol.org/v0.5/core/rect-node.json - URI for the rectangle node extension
    • https://spec.canvasprotocol.org/v0.5/core/edge-rel.json - URI for the rectangle relation extension (core)
    • https://spec.canvasprotocol.org/v0.5/extensions/ports-node.json - The ports extension schema for nodes in version 0.4; this is also its URI

Syntax Conventions

  • All JSON property names are camelCased. This makes it the easiest to name variables in a programming language.

Changes

From v0.4 to v0.5

Core Specification Changes:

  • Removed node.scale property - moved to @ocif/node/transforms extension
  • Added node.resource-fit property for controlling resource display within nodes
  • Added OCIF type Vector with support for 2D/3D vectors and scalar shortcuts
  • Made type property required for all core node and relation extensions
  • Made specific properties required in core extensions (e.g., start/end for arrows, ports for ports extension)

Extension Changes:

  • Removed @ocif/rel/set relation - merged functionality into @ocif/rel/group
  • Added cascadeDelete property to group relations
  • Removed deprecated @ocif/node/relative extension - functionality moved to @ocif/node/transforms
  • Added @ocif/node/anchored - percentage-based positioning relative to parent bounds
  • Added @ocif/node/textstyle - font styling properties for text rendering
  • Added @ocif/node/transforms - geometric transforms including scale, offset, and rotation
  • Updated extension versioning to use explicit version numbers (e.g., @ocif/node/ports/0.4.1)

From v0.3 to v0.4

  • Changed @ocwg to @ocif
  • Prefaced all version numbers with v as in v0.5
  • Moved node scale property to node transforms extension.
  • Changed from @ocwg (Open Canvas Working Group) to @ocif (Open Canvas Interchange Format) in schema names.
  • Prefaced all version numbers with v as in v0.5
  • Added release instructions

From v0.2.1 to v0.3

  • Added OCIF type Color
  • Renamed @ocif/rel/edge properties: from -> start, to -> end
  • Added arrow node
  • Split in core (for interoperability) and extensions (for interchange)
  • Added JSON schemas
  • Added default sizes for nodes
  • Added node extensions for rectangle, oval, arrow, and path
  • Documented text and image usage in nodes
  • Clarified ID uniqueness
  • Updated URI structure (less fancy, easier to implement)

From v0.2.0 to v0.2.1

  • Relation types and relation extensions merged into one. There is now a base relation, which has extensions.
  • Node rotation center fixed.
  • Schema object to a schema array, see design decision.

From v0.1 to v0.2

  • Root property schema_version renamed to ocif -- this is simpler and serves as a kind of "magic" signature, i.e., a JSON document with an "ocif" property near the top is likely an OCIF file.
  • Renamed node properties to data -- this is simpler and more generic.
  • Relation property name renamed to type.