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Commits on Oct 14, 2018
  1. Fix target cpu conditionals

    HyperEye committed Oct 14, 2018
     - Test that target cpu values are actually true, not just that they are
    defined.
     - Add x86_64 target cpu
  2. Fix a header conflict when using recent versions of the MacOS SDK.

    HyperEye committed Oct 14, 2018
  3. Allocate enough space for SDL_ConvertAudio

    HyperEye committed Oct 14, 2018
    The space required for conversion may be more than the final result. SDL
    provides a length multiplier for this purpose. This fixes memory
    corruption and crashing when using some versions of SDL2.
Commits on Oct 2, 2018
  1. Merge pull request #13 from Ch0wW/fix-gcc6

    HyperEye committed Oct 2, 2018
    Fix GCC6 compilation errors.
Commits on Jun 3, 2018
  1. Fixed GCC6 compilation errors.

    Ch0wW committed Jun 3, 2018
    Signed-off-by: Ch0wW <Ch0wW@baseq.fr>
Commits on Feb 18, 2018
  1. Include wxchar.h for wxSscanf.

    HyperEye committed Feb 18, 2018
Commits on Sep 9, 2017
  1. Revert c4549e7. Fixes bug 1228.

    HyperEye committed Sep 9, 2017
    The speed adjustment does not appear to be applicable to our codebase.
Commits on Apr 12, 2017
  1. Use player's time stat when level stat screen is not accelerated.

    HyperEye committed Apr 12, 2017
    This resolves the remaining issue in bug 648 in which the time
    stat displayed 0 if the player did not accelerate the stat screen by
    pressing the use button.
Commits on Feb 18, 2017
  1. Add miniupnp-2.0 compatibility.

    HyperEye committed Feb 18, 2017
Commits on Feb 1, 2017
  1. Revert protocol-breaking commits

    AlexMax committed Feb 1, 2017
Commits on Jan 31, 2017
  1. Restore support for older version of SDL_Mixer on Xbox.

    HyperEye committed Jan 31, 2017
Commits on Jan 28, 2017
  1. Update codeblocks project files

    drivingspectrum committed Jan 28, 2017
  2. Update the query protocol documentation

    drivingspectrum committed Jan 28, 2017
Commits on Jan 27, 2017
  1. Merge branch 'master' of https://github.com/odamex/odamex

    drivingspectrum committed Jan 27, 2017
  2. Add AppVeyor support

    AlexMax committed Jan 27, 2017
Commits on Jan 18, 2017
Commits on Jan 17, 2017
Commits on Jan 15, 2017
  1. Merge pull request #10 from Ch0wW/ifdef_sdlvideo

    AlexMax committed Jan 15, 2017
    Change a #if statement to #ifdef in i_sdlvideo
  2. Fix uninitialized psprnum on demo FF/Rew

    AlexMax committed Jan 15, 2017
    When you fast-forward or rewind a demo, sometimes new player objects
    are created.  These new player objects have garbage in psprnum, so we
    need to re-initialize psprites to compensate.
Commits on Jan 14, 2017
  1. Do not set snapshot z for Actors on moving floors

    AlexMax committed Jan 14, 2017
    Turns out that the last heuristic was not accurate enough and led to
    unpleasant jackhammering effects when close to stairs.  This one should
    be much more accurate.
  2. Do not set snapshot z axis for Actors on ground

    AlexMax committed Jan 14, 2017
    Before this commit, standing on a platform that was not locally
    predicted had a very good chance of pushing you into the floor or
    floating you above the ground due to prediction inaccuracy.  Now, we
    simply assume that Actors on the ground already have their proper z
    axis set and ignore any attempts to override it from a snapshot.
Commits on Jan 13, 2017
  1. Add SDL 1.2 support to textscreen SDL implementation.

    HyperEye committed Jan 13, 2017
  2. Correct the SDL12 fallback to be an OR condition.

    Michael J. Wood Michael J. Wood
    Michael J. Wood authored and Michael J. Wood committed Jan 13, 2017
  3. Only obtain a sys error string and attempt to log it when an error nu…

    HyperEye committed Jan 13, 2017
    …mber is set.
    
    This eliminates a freeze on Xbox when an error is triggered by bad data in a server query or when protocol versions are incompatible.
  4. Explicitly call OutputDebugString in the global namespace.

    HyperEye committed Jan 13, 2017
    This eliminates accidental recursion when debugging which caused a deadlock on the log mutex.
Commits on Jan 10, 2017
  1. Add build status badge to README.md

    AlexMax committed Jan 10, 2017
  2. Add Travis CI support

    AlexMax committed Jan 10, 2017
Commits on Jan 9, 2017
  1. Merge pull request #9 from Ch0wW/phys_crash

    AlexMax committed Jan 9, 2017
    Fixes a crash related to the slidemo pointer
Commits on Jan 8, 2017
  1. Change a #if statement to #ifdef in i_sdlvideo

    Ch0wW committed Jan 4, 2017
    Apparently, I managed to make one of my compilations unsuccessful because of
    that line.
    
    Besides, every other statement to _XBOX has been stated under
    define(_XBOX), except this one.
    
    also, _WIN32 should be used instead of WIN32 alone.
Commits on Jan 3, 2017
  1. More shut down work

    drivingspectrum committed Jan 3, 2017
    Stop and deallocate all running timer code at the beginning of the OnClose event handler. Also remove thread objects from the vector to prevent a potential crash if the event handler was re-entered for some reason.
Commits on Jan 1, 2017