From c199d566de744a7d55dcad40551ed41891ec0e4f Mon Sep 17 00:00:00 2001 From: ryanbetts Date: Tue, 13 Jun 2023 16:55:18 -0700 Subject: [PATCH] Added FAQs --- src/routes/[team]/help/+page.svelte | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/src/routes/[team]/help/+page.svelte b/src/routes/[team]/help/+page.svelte index 2427cfe..85aeb2a 100644 --- a/src/routes/[team]/help/+page.svelte +++ b/src/routes/[team]/help/+page.svelte @@ -4,27 +4,23 @@ const contentMap = [ { title: 'How do I win?', - description: 'Some content here', + description: '

Let\'s rephrase that to: how do *we* win?


The network you choose to play on is effectively your team. Your goal as a team is to maintain the longest winning streak against the other teams / networks. And because these networks are permission-less, I suppose there’s nothing stopping you from trying to sabotage your opponents, is there?


Block, Paper, Scissors is currently deployed to the following testnets:

', }, { title: 'Who made this game?', - description: 'Some content here', + description: '

This game is the first release in the SLW RK’D, which was started by the odd protocol engineering minds over at Fission. We work on low level local-first edge computing protocols, and easy-to-use platforms for deploying them in your apps. Playing games requires a state of flow, so we think that designing and building a game is a great way to identify where all the rough edges still are in DX and UX.

', }, { title: 'How do I report a bug?', - description: 'Some content here', + description: `Open an issue in the Github Repo, or hop into the SLW RK’D channel on Fission’s server.`, }, { title: 'What is SLW RK’D?', - description: 'Some content here', + description: '

SLW RK’D (pronounced: “slow arcade”) is primarily focused on making games that incorporate the capabilities and constraints of the distributed networks they are deployed to into their core mechanic. Read more about the SLW RK\'D\'s 7 core principles in our draft Solidity Interface contract.

', }, { title: 'I have an idea for a game. How do I get involved?', - description: 'Some content here', - }, - { - title: 'Why did you do this?', - description: 'Some content here', + description: '

Awesome! We’re still in draft mode, so please join the conversation in the SLW RK’D channel of Fission\'s Discord. You can also check out the core SLW RK’D repository to review principles and look at our sample interface contracts.

', }, ] @@ -45,7 +41,7 @@ {content.title}
-

{content.description}

+ {@html content.description}
{/each}