diff --git a/src/movepick.h b/src/movepick.h index 299925a582e..e032b0c7c79 100644 --- a/src/movepick.h +++ b/src/movepick.h @@ -58,7 +58,7 @@ class StatsEntry { assert(abs(bonus) <= D); // Ensure range is [-D, D] static_assert(D <= std::numeric_limits::max(), "D overflows T"); - entry += (bonus * D - entry * abs(bonus)) / (D * 5 / 4); + entry += bonus - entry * abs(bonus) / D; assert(abs(entry) <= D); } diff --git a/src/search.cpp b/src/search.cpp index c878b0aba1d..55be43b30f5 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -94,10 +94,10 @@ constexpr int futility_move_count(bool improving, Depth depth) { } // History and stats update bonus, based on depth -int stat_bonus(Depth d) { return std::min(364 * d - 438, 1501); } +int stat_bonus(Depth d) { return std::min(291 * d - 350, 1200); } // History and stats update malus, based on depth -int stat_malus(Depth d) { return std::min(452 * d - 452, 1478); } +int stat_malus(Depth d) { return std::min(361 * d - 361, 1182); } // Add a small random component to draw evaluations to avoid 3-fold blindness Value value_draw(const Thread* thisThread) { @@ -746,7 +746,7 @@ Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, boo // Use static evaluation difference to improve quiet move ordering (~4 Elo) if (is_ok((ss - 1)->currentMove) && !(ss - 1)->inCheck && !priorCapture) { - int bonus = std::clamp(-18 * int((ss - 1)->staticEval + ss->staticEval), -1812, 1812); + int bonus = std::clamp(-14 * int((ss - 1)->staticEval + ss->staticEval), -1449, 1449); thisThread->mainHistory[~us][from_to((ss - 1)->currentMove)] << bonus; if (type_of(pos.piece_on(prevSq)) != PAWN && type_of((ss - 1)->currentMove) != PROMOTION) thisThread->pawnHistory[pawn_structure(pos)][pos.piece_on(prevSq)][prevSq] << bonus / 4;