diff --git a/src/position.cpp b/src/position.cpp index e2a59e5df3b..bdbfea80175 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -465,15 +465,16 @@ const string Position::pretty(Move m) const { } -/// Position::game_phase() calculates the game phase of the position +/// Position::game_phase() calculates the game phase interpolating total non-pawn +/// material between endgame and midgame limits. Phase Position::game_phase() const { Value npm = st->npMaterial[WHITE] + st->npMaterial[BLACK]; - return npm >= MidgameLimit ? PHASE_MIDGAME - : npm <= EndgameLimit ? PHASE_ENDGAME - : Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit)); + npm = std::max(EndgameLimit, std::min(npm, MidgameLimit)); + + return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit)); }