Releases: ogam/divinity_fling_visualizer
v0.2.0
Cheese update
Added dos1
Games are no longer hardcoded, as long as game_signatures.txt
and game_addresses.txt
has the process
and game
it would be able to look up any newer data/GAME/LEVEL
path for any mapping meta data.
Renamed all images to include game prefixes such as bg3_
, dos1_
, dos2_
v0.1.2
v0.1.1
v0.1.0
-
Added support for dos2
-
visualizer will automatically switch between dos2 or bg3, whichever game is currently active
-
added option to select which game to display in settings, dos1 (not yet mapped out), dos2, bg3
-
on map tab, added option to focus on world position and sample point by right clicking
-
on map tab, after selecting a recorded fling position then clicking focus it will now focus on the recorded fling position instead of a filter box
-
file directory, main game paths have changed to now be
data/GAME/levels/*.txt
, where GAME will determine which game world to display on the map tab -
bg3
-> added end of game dev room
v0.0.5
v0.0.4a
Fixed crash when no images or meta data is available causing hashmaps to not be initialized
Fixed tooltips not showing up when hovering over points in node window
Updated build to actually copy over game_addresses.txt
and game_signatures.txt