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ogamespec committed Apr 20, 2021
1 parent 7ed546c commit 650f3fd04df084948a316d792f2a25baec160251
Showing with 4 additions and 4 deletions.
  1. +1 −1 Dolwin_Quick_Start.md
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  3. +1 −1 SRC/GekkoCore/Readme.md
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@@ -14,7 +14,7 @@ Both X86 and X64 targets are supported.

Key components are shown in the diagram:

![Dolwin_Architecture](https://github.com/ogamespec/dolwin-docs/blob/master/EMU/DolwinArchitecture.png)
![Dolwin_Architecture](https://github.com/ogamespec/dolwin-docs/blob/master/EMU/DolwinArchitecture.png?raw=true)

## Trends

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# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
# Note: If this tag is empty the current directory is searched.

INPUT = SRC
INPUT = README.md Dolwin_Quick_Start.md SRC

# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
@@ -2,7 +2,7 @@

The main component that emulates the GameCube Gekko processor. GekkoCore components are shown in the diagram:

![GekkoCore](https://github.com/ogamespec/dolwin-docs/blob/master/EMU/GekkoCore.png)
![GekkoCore](https://github.com/ogamespec/dolwin-docs/blob/master/EMU/GekkoCore.png?raw=true)

## A few key features

@@ -2,7 +2,7 @@

This component emulates everything inside the ASIC Flipper, *except* the graphics system (GX) and DSP.

![Flipper_Block_Diagram](https://github.com/ogamespec/dolwin-docs/blob/master/HW/Flipper_ASIC_Block_Diagram.png)
![Flipper_Block_Diagram](https://github.com/ogamespec/dolwin-docs/blob/master/HW/Flipper_ASIC_Block_Diagram.png?raw=true)

A short tour into the Flipper stuff, without shocking details:
- AI: Audio DMA

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