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  • alternate texture animation sequences for depressed buttons
  • dropped knight and ogre melee damage
  • arbitrary texture axis on surfaces through all the utilities
  • remove .modified
  • need to make qbsp do 256 subdivision based on texture axis
  • monsters still hit pathcorners when hostile
  • demon jumps don't do damage

triggering an open door still makes a noise allow turning off styled lights QuakeEd texture x size field is clamping at 64 min faster mouse forward/backward? is it jumping higher when running? gun puffs still hit sky get all visible entities into the low 256 or 128 edicts force low quality sounds on low memory machines still have some light edge blobs

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