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Focus should change when creating a new World / Plot / Character #244

hugo-id opened this Issue Nov 30, 2017 · 2 comments


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hugo-id commented Nov 30, 2017

There is no use case where somebody would seek to create a new World / Plot / Character without, at the very least, naming it.

When a new object is created, focus should automatically move to the new object's name field.

@olivierkes olivierkes added this to the Future milestone Nov 30, 2017


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olivierkes commented Dec 4, 2017

Very good point!

I'll do that when I've refactored and cleaned the code, now it's a bit messy and would take a long time, for something that would have to be rewritten anyway.

@olivierkes olivierkes added the UI label Dec 4, 2017


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rogerfranz commented Jun 15, 2018

I have to second this idea, as I find it very annoying to have to separately click on the newly-created item.

While I won't agree it's not possible to create an item that I don't want to name immediately (because it is, and yes, I've done that deliberately), that use case is rare and using the mouse to just click click click should get you those three new plots/worlds/characters regardless of focus. (focus should change on new; mouse position should not).

I'll add this though: a keyboard shortcut for "new (object)" would make this even better. Like, oh, Ctrl-N for new (object), and the context tells the program new what (new scene, new chapter, new character, new plot, etc). Not sure how complex that is to implement, but I do know it's possible.

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