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Interactive story building #36

olivierkes opened this Issue May 10, 2016 · 1 comment


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commented May 10, 2016

From John K. on the website:

Cool, You are definitely on the right track, keep the good work ;)

It would be even more cool if you could add a more options and fields for the character and world data sections with image drop support for the characters, organizations... the Ideal is that Manuskrit would also serve Interactive stories building, I know it would be a hell of hard work but if our favorite software could get such features, well it would be totally awesome !

here is some features I would dream to find and hope to see one day on Manuskrit :

  • Hierarchical flowcharts :
    Each node in your story flowchart can contain an inner flowchart. For example, you can start with a top-level chapter structure and break it down into quests and dialogue. This nested approach ensures clean flowcharts for each level.
  • Story simulation with variables ( story logic check points )
  • Attachments & hyperlinks
    Make relevant objects or external reference material available where you need it. Link them to nodes, like email attachments.
  • Screenplay import / export
    You can import from FinalDraft and export branching flowcharts directly into hyperlinked Word documents.
  • Story database : Skill trees, object trees, tech trees, etc.
  • Easy-to-use location editor :
    The build-in location editor is a vector-based 2D drawing tool. It comes with Photoshop-like layer management and serves as an iteration-friendly sketching tool for the maps and scenarios. ( you can integrate some of gimp code for layers and other graphical tools )

Sorry for the long Post, anyway I'm looking forward to your future work and wish you good continuation !

@olivierkes olivierkes added this to the Future milestone May 10, 2016


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commented May 10, 2016

Thanks for those suggestions.
I'll keep them in mind, but tbh it's not a priority right now.

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