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A 3d Unity simulation for self car driven by Evolution Deep Neural Network Using Genetic Algorithm to train the neural network weights
FlappyBird Using Genetic Algorithm and Neural Networks: In this project, we have implemented an AI for the Flappy Bird which makes the computer play the game much more efficient as compared to what…
This is an implementation of the a-star algorithm for three-dimensional world pathfinding Using Unity .
An Implementation for Logistic Regression algorithm with regularization.
An Implementation for Neural Network with Backpropagation to Train it