Bastian Eicher edited this page Mar 15, 2015 · 1 revision

An asset is a content file loaded by the engine at runtime. This includes textures, models, sounds, etc.. These files are located using a Virtual File System.

Asset files are often referenced many times during an application's runtime. To prevent repeated load delays the engine keeps loaded and parsed content in an in-memory cache that can be flushed, e.g. after switching maps.

You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session.
Press h to open a hovercard with more details.