Summer of Hacks: Game Dev Day
As part of the JS Oxford-organised Summer of Hacks, I co-organised the "Game Dev Day" hack day in Oxford. This is the second time I've held an event during the Summer of Hacks (the previous event being SusHack #3 last year!).
The gamedevday.club website
I whipped up the gamedevday.club site using A-Frame.
I hadn't considered this initially, but the website proved to be a nice piece of learning material, as it includes:
- entity grouping
- event-based animation triggering
- the use of a templating language (jade/pug) to generate A-Frame markup
- using a taskrunner to build/deploy
You can view the source for the site on Github here: omgmog/gamedevday.club
Introduction to the tech
People of all skill levels attended the hack day, so I created some simple "getting started" guides to introduce people to the ease of using A-Frame.
These are some of the projects that were created during Game Dev Day:
- adam-thomas/gdd-spore - The beginnings of a Spore-like planet eating simulator.
- gfwilliams/PainRun - A bad (but ad-free!) copy of Death Run 3D... and in VR!
- edent/aframedemo - A quick hackday project to make an immersive VR art gallery.
- adjl/CryingAngels - The idea is to have the Weeping Crying Angels pursue you in a maze; they stop when you look at them. This repo focuses on the implementation of the latter mechanic.
- lpmi-13/privateRepository - Word breakout, where the words change to their plural form
Overall the day was a success, and more importantly great fun. I've collated a bunch of information about the day in the following repository: omgmog/gdd-2016.