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Metaverse resources
This space collates resources aimed at professionals in Spatial Computing (XR, AI, Metaverse, etc...) in making more ethical products through networking, knowledge, mentoring, and advocacy." The XR Guild Library's resources are, accordingly, focused on ethical matters as they pertain to XR, AI, the Metaverse, etc.
The Virtual Worlds Museum™ website offers a comprehensive and immersive digital experience dedicated to the exploration, preservation, and education of virtual worlds across the evolving immersive ecosystem. Visitors can explore six distinct exhibit halls showcasing the development and cultural impact of virtual environments, including WebXR platforms like FrameVR and Nowhere, social VR spaces such as Horizon Worlds and VRChat, and long-standing virtual communities like Second Life and Roblox. Through curated exhibits, spotlight videos, and interactive timelines, the museum documents the technological and artistic progression of immersive platforms from their early origins to emerging AI-driven worlds.
In addition to its exhibits, the website provides a robust educational resource center featuring a growing library of books, case studies, podcasts, academic articles, and ethical frameworks related to the virtual world landscape. It also includes dynamic maps and visual tools for navigating immersive environments, along with a comprehensive wiki that supports developers, researchers, educators, and cultural institutions. The digital museum serves as a central hub for interdisciplinary knowledge exchange, promoting a deeper understanding of virtual culture, interoperability, and the transformative potential of immersive technologies. https://www.virtualworlds.museum/ The Museum of Virtual Worlds will be the first of its kind, tracking the evolution of virtual worlds and preserving the history and evolution of this evolving technology.
historical chronology in the form of an excel spreadsheet
https://docs.google.com/spreadsheets/d/1AJEJWqtmgzrPHJ1Vp8d0VkdxJZ_y3bWOqC-hwGnADo4/edit?gid=0#gid=0
- Wiki Home
- Wiki About
- Metaverse Resources
- Metaverse Ecosystem
- Metaverse Newsletters
- Navigating the Landscape
- How to shape a wiki Ppge
- What is Open ?
- Metaverse Money Matters
- Part-1 Definition of the Metaverse
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Part-2 Metaverse platforms
- Metaverse Platforms
- Historical Chronology of Metaverse Platforms
- Fundamental Limitations of the Metaverse
- Signs of Metaverse Platforms
- Which Platform Can Become the Metaverse
- Multiplayer
- Worlds
- Avatars
- Props
- The 3 Cubes Rule
- The Interchangeability Rule
- Conditional Features
- Difference from Computer Games
- Social Functions
- Game Physics
- Economy
- Device Connectivity
- Accessibility
- Mods
- Editing Functions
- Open Game Engine
- Ability to Create Servers
- Open Metaverse Platform
- AR-Metaverse
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Part-3 The Metaverse emergence scenario
- 4 Metaverse Scenarios
- Scenario 1 : Free Metaverse (Open and Convergent)
- Scenario 2 : Nerdverse (Open and Separated)
- Scenario 3 : Betaverse Unified (Proprietary and Separated)
- Scenario 4 : One Metaverse to Rule Them All (Proprietary and Convergent)
- Scenario for the Emergence of the Metaverse
- Possible Action Plan