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- API change: the flipv() and fliph() now behave like the other trans…

…form method and return the current state if called without argument. This means that if you want to flip sprite you now NEED to pass 'true' as an argument.
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commit 10d7d27af9d164bf876b1a6dac1521dc9873225e 1 parent e88b986
Selim Arsever authored
Showing with 2 additions and 2 deletions.
  1. +2 −2 jquery.gamequery.js
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4 jquery.gamequery.js
@@ -1245,7 +1245,7 @@
var gameQuery = this[0].gameQuery;
if (flip === undefined) {
- gameQuery.factorh *= -1;
+ return (gameQuery.factorh !== undefined) ? (gameQuery.factorh === -1) : false;
} else if (flip) {
gameQuery.factorh = -1;
} else {
@@ -1262,7 +1262,7 @@
var gameQuery = this[0].gameQuery;
if (flip === undefined) {
- gameQuery.factorv *= -1;
+ return (gameQuery.factorv !== undefined) ? (gameQuery.factorv === -1) : false;;
} else if (flip) {
gameQuery.factorv = -1;
} else {
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