Permalink
Switch branches/tags
Commits on Jun 26, 2013
  1. Merge pull request #23 from toebu/ieFilterOptimisation

    onaluf committed Jun 26, 2013
    Optimise IE filter usage by removing unnecessary filters for object that are not transformed
  2. Added a check around line 1556 to only apply DXImageTransform.Microso…

    toebu committed Jun 26, 2013
    …ft.Matrix filter if it is needed (if an element is either rotated or scaled). This improves performance in old IE versions and doesn't break PNG alpha channel in IE8.
Commits on Apr 5, 2013
  1. - bugfix: updated the package description to fit the new rules for jQ…

    onaluf committed Apr 5, 2013
    …uery plugins
Commits on Mar 19, 2013
  1. - new feature: added an import Tilemap function that reads json file …

    onaluf committed Mar 19, 2013
    …generated by tiled
  2. - bugfix: fixes #19

    onaluf committed Mar 19, 2013
    - test: added test for issues 19
  3. - bugfix: removed a console log

    onaluf committed Mar 19, 2013
  4. - bugfix: corrected relative rotation and scalling

    onaluf committed Mar 19, 2013
    - test: added test for flip and realtive rotation and scalling
  5. Merge pull request #20 from vantreeseba/master

    onaluf committed Mar 19, 2013
    Added booleans to rotate and scale to allow for relative rotation and scaling.
Commits on Feb 20, 2013
Commits on Dec 6, 2012
Commits on Nov 28, 2012
  1. Merge HEAD, branch 'master' of github.com:onaluf/gameQuery

    Selim Arsever committed Nov 28, 2012
  2. - added feature detection for CSS transform

    onaluf committed Nov 28, 2012
    - positioning is now donw through CSS transform 'translate' when supported, whith fallback to 'top' and 'left'
Commits on Jul 25, 2012
  1. - made the demos compliant with version 0.7.0

    Selim Arsever committed Jul 25, 2012
Commits on Jul 24, 2012
  1. added test for collision position override

    Selim Arsever committed Jul 24, 2012
  2. small correction in the comment

    Selim Arsever committed Jul 24, 2012
Commits on Jul 5, 2012
  1. - feature: add pause resume game

    Selim Arsever committed Jul 5, 2012
    - feature: add in-game new animation callback
    - feature: resource manager now manages new animation/sound added during a pause
    - feature: function to clean scenegraph/ resources
Commits on Jun 28, 2012
  1. Merge HEAD, branch 'master' of github.com:onaluf/gameQuery

    Selim Arsever committed Jun 28, 2012
  2. - feature: the tiles from a tilemap are now generated when needed. Yo…

    Selim Arsever committed Jun 28, 2012
    …u can specify a buffered zone around the visible part of you tile map with the option buffer. The tiles are not marked with '$.gameQuery. activeCssClass' but with '$.gameQuery. tileCssClass'
    
    - refactoring: many pieces of code have been extraced and put in utility function to reduce code duplication
    - refactoring: fragment are now used to speed the process of adding sprites/groups/tiles
    - refactoring: css class for tiles typ are now accessible through $.gameQuery. tileTypePrefix
    - refactoring: css id for tiles are now namespaced too (starts with $.gameQuery. tileIdPrefix)
Commits on Jun 22, 2012
  1. - fix: no need to remove the active class from tiles since it is not…

    Selim Arsever committed Jun 22, 2012
    … set by default
  2. - API change: The CSS classes used by the library to mark sprites, gr…

    Selim Arsever committed Jun 22, 2012
    …oups and tilemap are now namespaced by prefixing them with "gQ_".
    
    - API change: The name of the used classes are now exposed through $.gameQuery.spriteCssClass, $.gameQuery.groupCssClass and $.gameQuery.activeCssClass.
    - API change: The id of the scenegraph node has been changed to "gQ_scenegraph".
  3. - Refactoring: Some reformating, some dead code removed

    Selim Arsever committed Jun 22, 2012
    - Bug fix: muteSound() is now chainable
    - Feature: you can now use $.gQ as a shortcut for $.gameQuery
Commits on Jun 20, 2012
  1. Merge pull request #15 from tapostrophemo/master

    onaluf committed Jun 20, 2012
    minor fix for animation images in tilemapEditor (thanks to tapostrophemo)
  2. - new feature: added the mouse tracker w/ position and clicked button

    Selim Arsever committed Jun 20, 2012
    - bug fix: the callback is called after the last frame as been displayed
    - formating: fixed indentation (replaced tabs with 4 spaces)
Commits on Jun 13, 2012
Commits on May 25, 2012
  1. Optimisation: don't update the background position for sprites with a…

    Selim Arsever committed May 25, 2012
    …n animation with1 or 0 frame anymore.
  2. bugfix

    Selim Arsever committed May 25, 2012
  3. New features: the collision function now takes a new parameter that a…

    Selim Arsever committed May 25, 2012
    …llows to override the position and dimension of the selected object.
Commits on Apr 28, 2012
  1. - API change: the flipv() and fliph() now behave like the other trans…

    Selim Arsever committed Apr 28, 2012
    …form method and return the current state if called without argument. This means that if you want to flip sprite you now NEED to pass 'true' as an argument.
Commits on Apr 4, 2012
  1. - tile map editor: disabled the 'new' button after a map has been cre…

    Selim Arsever committed Apr 4, 2012
    …ated since clicking it two time is not supported.
Commits on Apr 3, 2012
  1. - tile map editor: fixed the backspace key

    Selim Arsever committed Apr 3, 2012
  2. - tile map editor: fixed the x and y offset for the tiles

    Selim Arsever committed Apr 3, 2012
  3. the test mentioned on the last commit message

    Selim Arsever committed Apr 3, 2012