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Bug while setting dynamic TileMap out of the playground #12

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Freezystem opened this Issue Mar 27, 2012 · 2 comments

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@Freezystem

Hi everybody!

Excuse me for my english cause it's not my native language.

So, it's a bit diffucult to explain me and I think a exemple will better show what I try to mean.

I host my game on my personal website to allows you to understand my problem.

You can see a teaser of my game here : http://polizzo.nicolas.perso.sfr.fr/web/bunnyup/

Actually, everything seems to work perfectly... BUT if we keep looking to animated flower and grass we will easily notice that the second generated tilemap (that one who is generated outside of screen at the beginning) is not moving.

I think it's may be a bug that why i'm notifying it to you.

Is there no solution or did I mess somewhere..?

Thanks in advance for your consideration.

Freezystem.

onaluf pushed a commit that referenced this issue Mar 29, 2012

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onaluf Mar 29, 2012

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Does this resolve you issue ?

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onaluf commented Mar 29, 2012

Does this resolve you issue ?

onaluf pushed a commit that referenced this issue Mar 29, 2012

Selim Arsever
propagate the change of position to the sub elements if they are tile…
… maps so the the tiles animation are activated (issue #12).

@onaluf onaluf closed this Mar 29, 2012

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Freezystem Mar 29, 2012

Yes thx a lot =)

Yes thx a lot =)

onaluf pushed a commit that referenced this issue Apr 3, 2012

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