a naive ray tracer written in rust for learning
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README.md

foton

Example output

A small-ish super naive implementation of a ray tracer in Rust based on a book series by Peter Shirley.

Versions

  • One weekend: Naive single-threaded ray tracer with three types of materials and global illumination only.
  • One weekend (multi-threaded): Naive multi-threaded ray tracer with three types of materials and global illumination only.