`NoBarrierOSC` is a Node.js server (using a a set of projects mangled together) that allows all users on pageto send OSC messages to any listening application, and each other via any webkit basedbrowser via a `Node.js` webserver.
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README.md

NoBarrierOSC

Everyone interact!

NoBarrierOSC is a Node.js / Websocket server (using a a set of projects mangled together) that allows all users on arbitrary webpage send OSC messages to any listening application, and each other via any modern browser including iOS/iPhone.

Demo

http://vimeo.com/17356351 ##Usage

Starting the server

node js/demo/server.js

Communication via browser

Although the current system seems convoluted and overly complex - it's designed so that users also stay in sync between one another:
	///// Implement these functions in your delegate, or look at the demo and steal from those
	netChannelDidConnect: function() {},
	netChannelDidReceiveMessage: function( aMessage ) {},
	netChannelDidDisconnect: function() {},
	parseEntityDescriptionArray: function(){},
	log: function() {},
	getGameClock: function() {}


	///// Initialize the ClientNetChannel which will communicate with the Node.js server on your behalf
	this.netChannel = new RealtimeMultiplayerGame.ClientNetChannel( this );

	///// Send it messages whenever you want
	this.netChannel.addMessageToQueue( false, RealtimeMultiplayerGame.Constants.CMDS.PLAYER_UPDATE, {
						x: Math.round(this._mousePosition.x*100), y:  Math.round(this._mousePositionNormalized.y*100) } );

Credits

Mario Gonzalez <mariogonzalez@gmail.com>

License

Whatever license any of the technologies used is carried over. This project itself is released under Creative Commons Attribution 2.0 license