#version 300 es
precision mediump float;
precision highp int;

uniform highp sampler2D tex;

in highp vec2 texCoord;
in highp vec4 color;
out highp vec4 FragColor;

void main()
{
    highp vec4 texcolor = texture(tex, texCoord) * color;
    highp vec3 _32 = texcolor.xyz * color.w;
    texcolor = vec4(_32.x, _32.y, _32.z, texcolor.w);
    FragColor = texcolor;
}

