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stop_control.go
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stop_control.go
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package ingestion
import (
"context"
"fmt"
"sync"
"github.com/rs/zerolog"
"github.com/onflow/flow-go/engine/execution/state"
"github.com/onflow/flow-go/model/flow"
)
// StopControl is a specialized component used by ingestion.Engine to encapsulate
// control of pausing/stopping blocks execution.
// It is intended to work tightly with the Engine, not as a general mechanism or interface.
// StopControl follows states described in StopState
type StopControl struct {
sync.RWMutex
// desired stop height, the first value new version should be used, so this height WON'T
// be executed
height uint64
// if the node should crash or just pause after reaching stop height
crash bool
stopAfterExecuting flow.Identifier
log zerolog.Logger
state StopControlState
// used to prevent setting stop height to block which has already been executed
highestExecutingHeight uint64
}
type StopControlState byte
const (
// StopControlOff default state, envisioned to be used most of the time. Stopping module is simply off,
// blocks will be processed "as usual".
StopControlOff StopControlState = iota
// StopControlSet means stop height is set but not reached yet, and nothing related to stopping happened yet.
// We could still go back to StopControlOff or progress to StopControlCommenced.
StopControlSet
// StopControlCommenced indicates that stopping process has commenced and no parameters can be changed anymore.
// For example, blocks at or above stop height has been received, but finalization didn't reach stop height yet.
// It can only progress to StopControlPaused
StopControlCommenced
// StopControlPaused means EN has stopped processing blocks. It can happen by reaching the set stopping `height`, or
// if the node was started in pause mode.
// It is a final state and cannot be changed
StopControlPaused
)
// NewStopControl creates new empty NewStopControl
func NewStopControl(log zerolog.Logger, paused bool, lastExecutedHeight uint64) *StopControl {
state := StopControlOff
if paused {
state = StopControlPaused
}
log.Debug().Msgf("created StopControl module with paused = %t", paused)
return &StopControl{
log: log,
state: state,
highestExecutingHeight: lastExecutedHeight,
}
}
// GetState returns current state of StopControl module
func (s *StopControl) GetState() StopControlState {
s.RLock()
defer s.RUnlock()
return s.state
}
// IsPaused returns true is block execution has been paused
func (s *StopControl) IsPaused() bool {
s.RLock()
defer s.RUnlock()
return s.state == StopControlPaused
}
// SetStopHeight sets new stop height and crash mode, and return old values:
// - height
// - crash
//
// Returns error if the stopping process has already commenced, new values will be rejected.
func (s *StopControl) SetStopHeight(height uint64, crash bool) (uint64, bool, error) {
s.Lock()
defer s.Unlock()
oldHeight := s.height
oldCrash := s.crash
if s.state == StopControlCommenced {
return oldHeight, oldCrash, fmt.Errorf("cannot update stop height, stopping commenced for height %d with crash=%t", oldHeight, oldCrash)
}
if s.state == StopControlPaused {
return oldHeight, oldCrash, fmt.Errorf("cannot update stop height, already paused")
}
// +1 because we track last executing height, so +1 is the lowest possible block to stop
if height <= s.highestExecutingHeight+1 {
return oldHeight, oldCrash, fmt.Errorf("cannot update stop height, given height %d at or below last executed %d", height, s.highestExecutingHeight)
}
s.log.Info().
Int8("previous_state", int8(s.state)).Int8("new_state", int8(StopControlSet)).
Uint64("height", height).Bool("crash", crash).
Uint64("old_height", oldHeight).Bool("old_crash", oldCrash).Msg("new stop height set")
s.state = StopControlSet
s.height = height
s.crash = crash
s.stopAfterExecuting = flow.ZeroID
return oldHeight, oldCrash, nil
}
// GetStopHeight returns:
// - height
// - crash
//
// Values are undefined if they were not previously set
func (s *StopControl) GetStopHeight() (uint64, bool) {
s.RLock()
defer s.RUnlock()
return s.height, s.crash
}
// blockProcessable should be called when new block is processable.
// It returns boolean indicating if the block should be processed.
func (s *StopControl) blockProcessable(b *flow.Header) bool {
s.Lock()
defer s.Unlock()
if s.state == StopControlOff {
return true
}
if s.state == StopControlPaused {
return false
}
// skips blocks at or above requested stop height
if b.Height >= s.height {
s.log.Warn().Int8("previous_state", int8(s.state)).Int8("new_state", int8(StopControlCommenced)).Msgf("Skipping execution of %s at height %d because stop has been requested at height %d", b.ID(), b.Height, s.height)
s.state = StopControlCommenced // if block was skipped, move into commenced state
return false
}
return true
}
// blockFinalized should be called when a block is marked as finalized
func (s *StopControl) blockFinalized(ctx context.Context, execState state.ReadOnlyExecutionState, h *flow.Header) {
s.Lock()
defer s.Unlock()
if s.state == StopControlOff || s.state == StopControlPaused {
return
}
// Once finalization reached stop height we can be sure no other fork will be valid at this height,
// if this block's parent has been executed, we are safe to stop or crash.
// This will happen during normal execution, where blocks are executed before they are finalized.
// However, it is possible that EN block computation progress can fall behind. In this case,
// we want to crash only after the execution reached the stop height.
if h.Height == s.height {
executed, err := state.IsBlockExecuted(ctx, execState, h.ParentID)
if err != nil {
// any error here would indicate unexpected storage error, so we crash the node
s.log.Fatal().Err(err).Str("block_id", h.ID().String()).Msg("failed to check if the block has been executed")
return
}
if executed {
s.stopExecution()
} else {
s.stopAfterExecuting = h.ParentID
s.log.Info().Msgf("Node scheduled to stop executing after executing block %s at height %d", s.stopAfterExecuting.String(), h.Height-1)
}
}
}
// blockExecuted should be called after a block has finished execution
func (s *StopControl) blockExecuted(h *flow.Header) {
s.Lock()
defer s.Unlock()
if s.state == StopControlPaused || s.state == StopControlOff {
return
}
if s.stopAfterExecuting == h.ID() {
// double check. Even if requested stop height has been changed multiple times,
// as long as it matches this block we are safe to terminate
if h.Height == s.height-1 {
s.stopExecution()
} else {
s.log.Warn().Msgf("Inconsistent stopping state. Scheduled to stop after executing block ID %s and height %d, but this block has a height %d. ",
h.ID().String(), s.height-1, h.Height)
}
}
}
func (s *StopControl) stopExecution() {
if s.crash {
s.log.Fatal().Msgf("Crashing as finalization reached requested stop height %d and the highest executed block is (%d - 1)", s.height, s.height)
} else {
s.log.Debug().Int8("previous_state", int8(s.state)).Int8("new_state", int8(StopControlPaused)).Msg("StopControl state transition")
s.state = StopControlPaused
s.log.Warn().Msgf("Pausing execution as finalization reached requested stop height %d", s.height)
}
}
// executingBlockHeight should be called while execution of height starts, used for internal tracking of the minimum
// possible value of height
func (s *StopControl) executingBlockHeight(height uint64) {
if s.state == StopControlPaused {
return
}
// updating the highest executing height, which will be used to reject setting stop height that
// is too low.
if height > s.highestExecutingHeight {
s.highestExecutingHeight = height
}
}