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GoEngine.ts
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GoEngine.ts
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/*
* Copyright 2012-2020 Online-Go.com
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { GobanMoveError } from "./GobanError";
import { MoveTree, MoveTreeJson, MarkInterface } from "./MoveTree";
import {
GoMath,
Move,
Intersection,
Group,
} from "./GoMath";
import { ScoreEstimator } from "./ScoreEstimator";
import { GobanCore } from './GobanCore';
import { JGOFTimeControl, JGOFNumericPlayerColor, JGOFMove } from './JGOF';
import { AdHocPackedMove } from './AdHocFormat';
import {_} from "./translate";
declare const CLIENT:boolean;
declare const SERVER:boolean;
export const AUTOSCORE_TRIALS = 1000;
export const AUTOSCORE_TOLERANCE = 0.30;
export type GoEnginePhase = 'play'|'stone removal'|'finished';
export type GoEngineRules = 'chinese'|'aga'|'japanese'|'korean'|'ing'|'nz';
export type GoEngineSuperKoAlgorithm = 'psk' | 'csk' | 'ssk' | 'noresult' | 'ing'; /* note, only psk, ssk, and noresult are implemented, ing and csk are treated as psk */
export interface PlayerScore {
total: number;
stones: number;
territory: number;
prisoners: number;
scoring_positions: string;
handicap: number;
komi: number;
}
export interface Score {
white: PlayerScore;
black: PlayerScore;
}
export interface GoEngineState {
player: JGOFNumericPlayerColor;
board_is_repeating: boolean;
white_prisoners: number;
black_prisoners: number;
board: Array<Array<JGOFNumericPlayerColor>>;
isobranch_hash?: string;
/** User data state, the Goban's usually want to store some state in here, which is
* obtained and set by calling the getState_callback
*/
udata_state: any;
}
export interface GoEnginePlayerEntry {
id:number;
username:string;
country?:string;
rank?:number;
/** The accepted stones for the stone removal phase that the player has accepted */
accepted_stones?: string;
/** Whether or not the player has accepted scoring with strict seki mode on or not */
accepted_strict_seki_mode?: boolean;
/** XXX: The server is using these, the client may or may not be, we need to normalize this */
name?: string;
pro?: 0 | 1;
}
export interface GoEngineConfig {
game_id?: number | string;
review_id?: number;
game_name?: string;
player_id?: number;
tournament_id?: number;
ladder_id?: number;
group_ids?: Array<number>;
initial_player?: PlayerColor;
width?: number;
height?: number;
disable_analysis?: boolean;
handicap?: number;
komi?: number;
rules?: GoEngineRules;
phase?: GoEnginePhase;
initial_state?: GoEngineInitialState;
players?: {
'black': GoEnginePlayerEntry;
'white': GoEnginePlayerEntry;
};
//time_control?:JGOFTimeControl;
moves?:Array<AdHocPackedMove> | Array<JGOFMove>;
move_tree?:MoveTreeJson;
ranked?: boolean;
original_disable_analysis?: boolean;
original_sgf?: string;
free_handicap_placement?:boolean;
score?:Score;
outcome?:string;
start_time?:number;
end_time?:number;
game_date?:string; // as reported by an SGF
allow_self_capture?:boolean;
automatic_stone_removal?:boolean;
allow_ko?:boolean;
allow_superko?:boolean;
score_territory?:boolean;
score_territory_in_seki?:boolean;
strict_seki_mode?:boolean;
score_stones?:boolean;
score_passes?:boolean;
score_prisoners?:boolean;
score_handicap?:boolean;
white_must_pass_last?:boolean;
aga_handicap_scoring?:boolean;
opponent_plays_first_after_resume?:boolean;
superko_algorithm?:GoEngineSuperKoAlgorithm;
/** When loading initial state or moves, by default GoEngine will try and
* handle bad data by just resorting to 'edit placing' moves. If this is
* true, then those errors are thrown instead.
*/
throw_all_errors?: boolean;
/** Removed stones in stone removal phase */
removed?: string;
// this is weird, we should migrate away from this
ogs?: {
black_stones: string;
black_territory: string;
black_seki_eyes: string;
black_dead_stones: string;
white_stones: string;
white_territory: string;
white_seki_eyes: string;
white_dead_stones: string;
};
time_per_move?:number;
// unknown if we use this
errors?:Array<{error: string, stack:any}>;
/** Deprecated, I dno't think we need this anymore, but need to be sure */
ogs_import?: boolean;
// deprecated, normalized out
ladder?: number;
black_player_id?: number;
white_player_id?: number;
}
export interface GoEngineInitialState {
black?: string;
white?: string;
}
export interface ReviewMessage {
"ts"?:number; /* timestamp (ms) */
"f"?:number; /* from (move) */
"m"?:string; /* moves */
"om"?:[number, number, number]; /* offical move [reviewing live game] */
"undo"?:boolean; /* offical undo [reviewing live game] */
"t"?:string; /* text */
"t+"?:string; /* text append */
"k"?:MarkInterface; /* marks */
"pp"?:[number, number]; /* pen point */
"pen"?: string; /* pen color / pen start */
"chat"?: {
chat_id: string;
player_id: number;
channel: string;
date: number;
from: number; /* turn number */
moves: AdHocPackedMove | string; /* this might just be "string", i'm not entirely sure */
};
"remove-chat"?: string;
//"remove-chat";
//"voice";
//"unvoice";
"clearpen"?:boolean;
"delete"?: number;
//"id";
"owner"?: number | {id:number, username: string};
"gamedata"?:GoEngineConfig;
"controller"?: number | {id:number, username: string};
// not stored, but used for auth and message routing
"auth"?: string;
"review_id"?: number;
"player_id"?: number;
"username"?: string;
}
export interface PuzzleConfig {
//mode: "puzzle";
mode?: string;
name?: string;
puzzle_type?: string;
width?: number;
height?: number;
initial_state?: GoEngineInitialState;
puzzle_autoplace_delay?: number;
puzzle_opponent_move_mode?: PuzzleOpponentMoveMode;
puzzle_player_move_mode?: PuzzlePlayerMoveMode;
puzzle_rank?: number;
puzzle_description?: string;
puzzle_collection?: number;
initial_player?: PlayerColor;
move_tree?: MoveTreeJson;
}
export type PuzzlePlayerMoveMode = 'free' | 'fixed';
export type PuzzleOpponentMoveMode = 'manual'|'automatic';
export type PuzzlePlacementSetting = {'mode': 'play'} | {'mode': 'setup', 'color': JGOFNumericPlayerColor} | {'mode': 'place', 'color': 0};
let __currentMarker = 0;
export function encodeMove(x:number | Move, y?:number):string {
if (typeof(x) === "number") {
if (typeof(y) !== "number") {
throw new Error(`Invalid y value passed to encodeMove`);
}
return GoMath.num2char(x) + GoMath.num2char(y);
} else {
let mv:Move = x as Move;
if (!mv.edited) {
return GoMath.num2char(mv.x) + GoMath.num2char(mv.y);
} else {
return "!" + mv.color + GoMath.num2char(mv.x) + GoMath.num2char(mv.y);
}
}
}
export function encodeMoves(lst:Array<Move>) {
let ret = "";
for (let i = 0; i < lst.length; ++i) {
ret += encodeMove(lst[i]);
}
return ret;
}
export type PlayerColor = 'black' | 'white';
export class GoEngine {
//public readonly players.black.id:number;
//public readonly players.white.id:number;
public throw_all_errors?: boolean;
public board:Array<Array<JGOFNumericPlayerColor>>;
public cur_move:MoveTree;
public cur_review_move?:MoveTree;
public getState_callback?:() => any;
public handicap:number = NaN;
public initial_state:GoEngineInitialState = {black: '', white: ''};
public komi:number = NaN;
public last_official_move:MoveTree;
public move_tree:MoveTree;
public move_tree_layout_vector:Array<number> = []; /* For use by MoveTree layout and rendering */
public move_tree_layout_hash: {[coords:string]:MoveTree} = {}; /* For use by MoveTree layout and rendering */
public move_tree_layout_dirty: boolean = false; /* For use by MoveTree layout and rendering */
public readonly name: string = '';
public outcome:string = '';
public phase:GoEnginePhase = 'play';
public player:JGOFNumericPlayerColor;
public players:{
'black': GoEnginePlayerEntry;
'white': GoEnginePlayerEntry;
} = {
black: {username: 'black', id: NaN},
white: {username: 'white', id: NaN},
};
public puzzle_collection:number = NaN;
public puzzle_description:string = '[missing puzzle descripton]';
public puzzle_opponent_move_mode: PuzzleOpponentMoveMode = 'manual';
public puzzle_player_move_mode: PuzzlePlayerMoveMode = 'free';
public puzzle_rank:number = NaN;
public puzzle_type:string = '[missing puzzle type]';
public readonly config:GoEngineConfig;
public readonly disable_analysis:boolean = false;
public readonly height:number = 19;
//public readonly rules:GoEngineRules = 'japanese';
public rules:GoEngineRules = 'japanese'; // can't be readonly at this point since parseSGF sets it
public readonly width:number = 19;
public removal:Array<Array<-1|0|1>>;
public setState_callback?:(state:any) => void;
public strict_seki_mode:boolean = false;
public time_control:JGOFTimeControl = { system: 'none', speed: 'correspondence', pause_on_weekends: true };
public undo_requested?: number = NaN;
public winner?:'black'|'white';
public game_id:number = NaN;
public review_id?:number;
public decoded_moves:Array<Move> = [];
public automatic_stone_removal:boolean = false;
public group_ids?:Array<number>;
private aga_handicap_scoring:boolean = false;
private allow_ko:boolean = false;
private allow_self_capture:boolean = false;
private allow_superko:boolean = false;
private superko_algorithm:GoEngineSuperKoAlgorithm = 'psk';
private black_prisoners:number;
private white_prisoners:number;
private board_is_repeating:boolean;
private goban_callback?:GobanCore;
private dontStoreBoardHistory:boolean;
public free_handicap_placement:boolean = false;
private loading_sgf:boolean = false;
private marks:Array<Array<number>>;
private move_before_jump?:MoveTree;
//private mv:Move;
public score_prisoners:boolean = false;
public score_stones:boolean = false;
public score_handicap:boolean = false;
public score_territory:boolean = false;
public score_territory_in_seki:boolean = false;
public territory_included_in_sgf:boolean = false;
constructor(config:GoEngineConfig, goban_callback?:GobanCore, dontStoreBoardHistory?:boolean) {
try {
/* We had a bug where we were filling in some initial state data incorrectly when we were dealing with
* sgfs, so this code exists for sgf 'games' < 800k in the database.. -anoek 2014-08-13 */
if ("original_sgf" in config) {
config.initial_state = {"black": "", "white": ""};
}
} catch (e) {
console.log(e);
}
GoEngine.normalizeConfig(config);
GoEngine.fillDefaults(config);
for (let k in config) {
if (k !== 'move_tree') {
(this as any)[k] = (config as any)[k];
}
}
let self = this;
this.config = config;
this.dontStoreBoardHistory = !!dontStoreBoardHistory; /* Server side, we don't want to store board snapshots */
if (goban_callback) {
this.goban_callback = goban_callback;
this.goban_callback.engine = this;
}
this.board = [];
this.removal = [];
this.marks = [];
this.white_prisoners = 0;
this.black_prisoners = 0;
this.board_is_repeating = false;
this.players = config.players || {
black: {username: 'black', id: NaN},
white: {username: 'white', id: NaN},
};
for (let y = 0; y < this.height; ++y) {
let row:Array<JGOFNumericPlayerColor> = [];
let mark_row = [];
let removal_row:Array<-1|0|1> = [];
for (let x = 0; x < this.width; ++x) {
row.push(0);
mark_row.push(0);
removal_row.push(0);
}
this.board.push(row);
this.marks.push(mark_row);
this.removal.push(removal_row);
}
try {
this.config.original_disable_analysis = this.config.disable_analysis;
if (
typeof(window) !== "undefined"
&& typeof((window as any)["user"]) !== "undefined"
&& (window as any)["user"]
&& (window as any)["user"].id as number !== this.players.black.id
&& (window as any)["user"].id as number !== this.players.white.id
) {
this.disable_analysis = false;
this.config.disable_analysis = false;
}
} catch (e) {
console.log(e);
}
this.player = 1;
if ("initial_player" in config) {
this.player = config["initial_player"] === "white" ? 2 : 1;
}
let load_sgf_moves_if_needed = () => { };
if (config.original_sgf) {
config.initial_state = {
black: config.initial_state?.black || '',
white: config.initial_state?.white || '',
};
if (this.phase === "play") {
this.phase = "finished";
}
load_sgf_moves_if_needed = this.parseSGF(config.original_sgf);
}
if (config.initial_state) {
this.initial_state = config.initial_state;
let black_moves = this.decodeMoves(config.initial_state.black || '');
let white_moves = this.decodeMoves(config.initial_state.white || '');
for (let i = 0; i < black_moves.length; ++i) {
let x = black_moves[i].x;
let y = black_moves[i].y;
this.initialStatePlace(x, y, 1, true);
}
for (let i = 0; i < white_moves.length; ++i) {
let x = white_moves[i].x;
let y = white_moves[i].y;
this.initialStatePlace(x, y, 2, true);
}
}
/* Must be after initial state setup */
this.move_tree = new MoveTree(this, true, -1, -1, false, 0, 0, null, this.getState());
this.cur_move = this.move_tree;
this.last_official_move = this.cur_move;
delete this.move_before_jump;
try {
this.loading_sgf = true;
load_sgf_moves_if_needed();
this.loading_sgf = false;
} catch (e) {
console.log("Error loading SGF: ", e.message);
if (e.stack) {
console.log(e.stack);
}
}
if (config.moves) {
let moves = this.decoded_moves = this.decodeMoves(config.moves);
//var have_edited = false;
for (let i = 0; i < moves.length; ++i) {
let mv = moves[i];
if (mv.edited) {
this.editPlace(mv.x, mv.y, mv.color || 0, true);
//have_edited = true;
}
else {
try {
this.place(mv.x, mv.y, false, false, true, true, true);
} catch (e) {
if (this.throw_all_errors) {
throw e;
}
if (!config.errors) {
config.errors = [];
}
config.errors.push({
"error": `Error placing ${this.cur_move.player === JGOFNumericPlayerColor.BLACK ? 'black' : 'white'} at ${this.prettyCoords(mv.x, mv.y)} (${mv.x}, ${mv.y})`,
"stack": e.stack,
});
console.log(config.errors[config.errors.length - 1]);
this.editPlace(mv.x, mv.y, mv.color || 0, true);
}
}
}
}
if (config.move_tree) {
unpackMoveTree(this.move_tree, config.move_tree);
}
let removed;
if (config.removed) {
removed = this.decodeMoves(config.removed);
}
if (CLIENT &&
!this.territory_included_in_sgf &&
typeof(config.removed) === "undefined" &&
config.original_sgf &&
(/[0-9.]+/.test(self.outcome))) {
// Game data for SGF uploaded games don't always include removed stones, so we use score
// estimator to find probably dead stones to get a closer approximation of what
// territories should be marked in the final board position.
//
// NOTE: Some Go clients (not OGS, at least for now) do include dead stones in their
// SGFs, which we respect if present and skip using the score estimator.
let se = new ScoreEstimator(this.goban_callback, this, AUTOSCORE_TRIALS, AUTOSCORE_TOLERANCE);
removed = this.decodeMoves(se.getProbablyDead());
}
if (removed) {
for (let i = 0; i < removed.length; ++i) {
this.setRemoved(removed[i].x, removed[i].y, true);
}
}
function unpackMoveTree(cur:MoveTree, tree:MoveTreeJson):void {
cur.loadJsonForThisNode(tree);
if (tree.trunk_next) {
let n = tree.trunk_next;
self.place(n.x, n.y, false, false, true, true, true);
unpackMoveTree(self.cur_move, n);
self.jumpTo(cur);
}
if (tree.branches) {
for (let i = 0; i < tree.branches.length; ++i) {
let n = tree.branches[i];
self.place(n.x, n.y, false, false, true, true, false);
unpackMoveTree(self.cur_move, n);
self.jumpTo(cur);
}
}
}
}
public decodeMoves(move_obj:AdHocPackedMove | string | Array<AdHocPackedMove> | [object] | Array<JGOFMove>):Array<JGOFMove> {
return GoMath.decodeMoves(move_obj, this.width, this.height);
}
private getState():GoEngineState {
let state:GoEngineState = {
"player": this.player,
"board_is_repeating": this.board_is_repeating,
"white_prisoners": this.white_prisoners,
"black_prisoners": this.black_prisoners,
"udata_state": (this.getState_callback ? this.getState_callback() : null),
"board": new Array(this.height)
};
for (let y = 0; y < this.height; ++y) {
let row = new Array(this.width);
for (let x = 0; x < this.width; ++x) {
row[x] = this.board[y][x];
}
state.board[y] = row;
}
return state;
}
private setState(state:GoEngineState):GoEngineState {
this.player = state.player;
this.white_prisoners = state.white_prisoners;
this.black_prisoners = state.black_prisoners;
this.board_is_repeating = state.board_is_repeating;
if (this.setState_callback) {
this.setState_callback(state.udata_state);
}
let redrawn:{[s:string]: boolean} = {};
for (let y = 0; y < this.height; ++y) {
for (let x = 0; x < this.width; ++x) {
if (this.board[y][x] !== state.board[y][x] || (this.cur_move.x === x && this.cur_move.y === y)) {
this.board[y][x] = state.board[y][x];
if (this.goban_callback) {
this.goban_callback.set(x, y, this.board[y][x]);
}
redrawn[x + "," + y] = true;
}
}
}
return state;
}
public boardMatriciesAreTheSame(m1:Array<Array<JGOFNumericPlayerColor>>, m2:Array<Array<JGOFNumericPlayerColor>>):boolean {
if (m1.length !== m2.length || m1[0].length !== m2[0].length) { return false; }
for (let y = 0; y < m1.length; ++y) {
for (let x = 0; x < m1[0].length; ++x) {
if (m1[y][x] !== m2[y][x]) {
return false;
}
}
}
return true;
}
private boardStatesAreTheSame(state1:GoEngineState, state2:GoEngineState):boolean {
for (let y = 0; y < this.height; ++y) {
for (let x = 0; x < this.width; ++x) {
if (state1.board[y][x] !== state2.board[y][x]) {
return false;
}
}
}
return true;
}
public followPath(from_turn: number, moves:AdHocPackedMove | string, cb?:(x:number, y:number, edited:boolean, color:number) => void):Array<MoveTree> {
try {
let ret = [];
let from = this.move_tree.index(from_turn);
let cur:MoveTree;
if (from) {
cur = from;
} else {
cur = this.last_official_move;
}
let _moves = this.decodeMoves(moves);
let i = 0;
while (i < _moves.length) {
let mv = _moves[i];
let existing:MoveTree | null = cur.lookupMove(mv.x, mv.y, this.playerByColor(mv.color || 0), !!mv.edited);
if (existing) {
cur = existing;
++i;
if (cb) {
cb(mv.x, mv.y, !!mv.edited, mv.color || 0);
}
} else {
break;
}
}
this.jumpTo(cur);
for (; i < _moves.length; ++i) {
let mv = _moves[i];
if (mv.edited) {
this.editPlace(mv.x, mv.y, mv.color || 0);
} else {
this.place(mv.x, mv.y, false, false, true, true);
}
if (cb) {
cb(mv.x, mv.y, !!mv.edited, mv.color || 0);
}
ret.push(this.cur_move);
}
return ret;
} catch (e) {
console.log(e.stack);
this.jumpTo(this.last_official_move);
return [];
}
}
/** Returns true if there was a previous to show */
public showPrevious():boolean {
if (this.dontStoreBoardHistory) { return false; }
if (this.cur_move.prev()) {
this.jumpTo(this.cur_move.prev());
return true;
}
return false;
}
/** Returns true if there was a next to show */
public showNext():boolean {
if (this.dontStoreBoardHistory) { return false; }
if (this.cur_move.next()) {
this.jumpTo(this.cur_move.next());
return true;
}
return false;
}
/** Returns true if there was a next to show */
public showNextTrunk():boolean {
if (this.dontStoreBoardHistory) { return false; }
if (this.cur_move.trunk_next) {
this.jumpTo(this.cur_move.trunk_next);
return true;
}
return false;
}
public jumpTo(node?:MoveTree | null):void {
if (!node) {
throw new Error('Attempted to jump to a null/undefined node');
}
this.move_before_jump = this.cur_move;
this.cur_move = node;
if (node.state) {
this.setState(node.state);
}
}
public jumpToLastOfficialMove():void {
if (this.dontStoreBoardHistory) { return; }
this.jumpTo(this.last_official_move);
}
/** Saves our current move as our last official move */
public setLastOfficialMove():void {
if (this.dontStoreBoardHistory) { return; }
if (!this.cur_move.trunk) {
if (!("original_sgf" in this.config)) {
throw new Error("Attempted to set official move to non-trunk move.");
}
}
this.last_official_move = this.cur_move;
}
/** return strue if our current move is our last official move */
public isLastOfficialMove():boolean {
return this.cur_move.is(this.last_official_move);
}
/** Returns a move string from the given official move number (aka branch point) */
public getMoveDiff():{'from': number, 'moves': string} {
let branch_point = this.cur_move.getBranchPoint();
let cur:MoveTree | null = this.cur_move;
let moves:Array<Move> = [];
while (cur && cur.id !== branch_point.id) {
moves.push({
x: cur.x,
y: cur.y,
color: cur.player,
edited: cur.edited,
});
cur = cur.parent;
}
moves.reverse();
return { "from": branch_point.getMoveIndex(), "moves": encodeMoves(moves) };
}
public setAsCurrentReviewMove():void {
if (this.dontStoreBoardHistory) {
return;
}
this.cur_review_move = this.cur_move;
}
public deleteCurMove():void {
if (this.cur_move.id === this.move_tree.id) { console.log("Wont remove move tree itself."); return; }
if (this.cur_move.trunk) { console.log("Wont remove trunk node"); return; }
let t = this.cur_move.parent;
this.cur_move.remove();
this.cur_move = t ? t : this.move_tree;
this.jumpTo(t);
}
public gameCanBeCanceled():boolean {
if (this.phase !== 'play') {
return false;
}
if ('tournament_id' in this.config && this.config.tournament_id) {
return false;
}
if ('ladder_id' in this.config && this.config.ladder_id) {
return false;
}
let move_number = this.getMoveNumber();
let max_moves_played = 1 + (this.free_handicap_placement ? this.handicap : 1);
if (move_number < max_moves_played) {
return true;
}
return false;
}
public jumpToOfficialMoveNumber(move_number:number):void {
if (this.dontStoreBoardHistory) { return; }
while (this.showPrevious()) {
// spin
}
for (let i = 0; i < move_number; ++i) {
if (this.cur_move.next(true)) {
this.jumpTo(this.cur_move.next(true));
}
}
}
private opponent():JGOFNumericPlayerColor {
return this.player === 1 ? 2 : 1;
}
public prettyCoords(x:number, y:number):string {
return GoMath.prettyCoords(x, y, this.height);
}
private incrementCurrentMarker():void {
++__currentMarker;
}
private markGroup(group:Group):void {
for (let i = 0; i < group.length; ++i) {
this.marks[group[i].y][group[i].x] = __currentMarker;
}
}
private foreachNeighbor_checkAndDo(x:number, y:number, done_array:Array<boolean>, fn_of_neighbor_pt:(x:number, y:number) => void):void {
let idx = x + y * this.width;
if (done_array[idx]) {
return;
}
done_array[idx] = true;
fn_of_neighbor_pt(x, y);
}
/** Public for usage in GoStoneGroup */
public foreachNeighbor(pt_or_group:Intersection | Group, fn_of_neighbor_pt:(x:number, y:number) => void):void {
if (pt_or_group instanceof Array) {
let group = pt_or_group;
let done_array = new Array(this.height * this.width);
for (let i = 0; i < group.length; ++i) {
done_array[group[i].x + group[i].y * this.width] = true;
}
for (let i = 0; i < group.length; ++i) {
let pt = group[i];
if (pt.x - 1 >= 0) { this.foreachNeighbor_checkAndDo(pt.x - 1, pt.y, done_array, fn_of_neighbor_pt); }
if (pt.x + 1 !== this.width) { this.foreachNeighbor_checkAndDo(pt.x + 1, pt.y, done_array, fn_of_neighbor_pt); }
if (pt.y - 1 >= 0) { this.foreachNeighbor_checkAndDo(pt.x, pt.y - 1, done_array, fn_of_neighbor_pt); }
if (pt.y + 1 !== this.height) { this.foreachNeighbor_checkAndDo(pt.x, pt.y + 1, done_array, fn_of_neighbor_pt); }
}
} else {
let pt = pt_or_group;
if (pt.x - 1 >= 0) { fn_of_neighbor_pt(pt.x - 1, pt.y); }
if (pt.x + 1 !== this.width) { fn_of_neighbor_pt(pt.x + 1, pt.y); }
if (pt.y - 1 >= 0) { fn_of_neighbor_pt(pt.x, pt.y - 1); }
if (pt.y + 1 !== this.height) { fn_of_neighbor_pt(pt.x, pt.y + 1); }
}
}
/** Returns an array of x/y pairs of all the same color */
private getGroup(x:number, y:number, clearMarks:boolean):Group {
let color = this.board[y][x];
if (clearMarks) {
this.incrementCurrentMarker();
}
let toCheckX = [x];
let toCheckY = [y];
let ret = [];
while (toCheckX.length) {
x = toCheckX.pop() || 0;
y = toCheckY.pop() || 0;
if (this.marks[y][x] === __currentMarker) {
continue;
}
this.marks[y][x] = __currentMarker;
if (this.board[y][x] === color) {
let pt = {"x": x, "y": y};
ret.push(pt);
this.foreachNeighbor(pt, addToCheck);
}
}
function addToCheck(x:number, y:number):void { toCheckX.push(x); toCheckY.push(y); }
return ret;
}
/** Returns an array of groups connected to the given group */
private getConnectedGroups(group:Group):Array<Group> {
let gr = group;
this.incrementCurrentMarker();
this.markGroup(group);
let ret:Array<Group> = [];
this.foreachNeighbor(group, (x, y) => {
if (this.board[y][x]) {
this.incrementCurrentMarker();
this.markGroup(gr);
for (let i = 0; i < ret.length; ++i) {
this.markGroup(ret[i]);
}
let g = this.getGroup(x, y, false);
if (g.length) { /* can be zero if the peice has already been marked */
ret.push(g);
}
}
});
return ret;
}
private getConnectedOpenSpace(group:Group):Group {
let gr = group;
this.incrementCurrentMarker();
this.markGroup(group);
let ret:Group = [];
let included:{[s:string]: boolean} = {};
this.foreachNeighbor(group, (x, y) => {
if (!this.board[y][x]) {
this.incrementCurrentMarker();
this.markGroup(gr);
//for (let i = 0; i < ret.length; ++i) {
this.markGroup(ret);
//}
let g = this.getGroup(x, y, false);
for (let i = 0; i < g.length; ++i) {
if (!included[g[i].x + "," + g[i].y]) {
ret.push(g[i]);
included[g[i].x + "," + g[i].y] = true;
}
}
}
});
return ret;
}
private countLiberties(group:Group):number {
let ct = 0;
let counter = (x:number, y:number):number => ct += this.board[y][x] ? 0 : 1;
for (let i = 0; i < group.length; ++i) {
this.foreachNeighbor(group[i], counter);
}
return ct;
}
private captureGroup(group:Group):number {
for (let i = 0; i < group.length; ++i) {
let x = group[i].x;
let y = group[i].y;
if (this.board[y][x] === 1) { ++this.white_prisoners; }
if (this.board[y][x] === 2) { ++this.black_prisoners; }
this.board[y][x] = 0;
if (this.goban_callback) {
this.goban_callback.set(x, y, 0);
}
}
return group.length;
}
public playerToMove():number {
return this.player === 1 ? this.players.black.id : this.players.white.id;
}
public playerNotToMove():number {
return this.player === 2 ? this.players.black.id : this.players.white.id;
}
public otherPlayer():JGOFNumericPlayerColor {
return this.player === 2 ? 1 : 2;
}
public playerColor(player_id?:number):'black'|'white'|'invalid' {
if (typeof(player_id) === 'number') {
return (player_id === this.players.black.id ? "black" :
(player_id === this.players.white.id ? "white" : "invalid"));
} else {
return this.colorToMove();
}
}
public colorToMove():'black'|'white' {
return this.player === 1 ? "black" : "white";
}
public colorNotToMove():'black'|'white' {
return this.player !== 1 ? "black" : "white";
}
public playerByColor(color:PlayerColor | JGOFNumericPlayerColor):JGOFNumericPlayerColor {
if (color === "black") { return 1; }
if (color === "white") { return 2; }
if (color === 1 || color === 2) {
return color as JGOFNumericPlayerColor;
}
return 0;
}
public place(x:number, y:number, checkForKo?:boolean, errorOnSuperKo?:boolean, dontCheckForSuperKo?:boolean, dontCheckForSuicide?:boolean, isTrunkMove?:boolean):number {
let peices_removed = 0;
try {
if (x >= 0 && y >= 0 && x < this.width && y < this.height) {
if (this.board[y][x]) {
if ("loading_sgf" in this && this.loading_sgf) {
if (this.board[y][x] !== this.player) {
console.log("Invalid duplicate stone placement at " + this.prettyCoords(x, y) + " board color: "
+ this.board[y][x] + " placed color: " + this.player + " - edit placing into new branch");
this.editPlace(x, y, this.player);
this.player = this.opponent();
}
return 0;
}
throw new GobanMoveError(
this.game_id || this.review_id || 0,
this.cur_move?.move_number ?? -1,
this.prettyCoords(x, y),
"stone_already_placed_here"
);
}
this.board[y][x] = this.player;
let suicide_move = false;