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Löve2D Project Preset, just clone and start hacking. Includes scripts for distribution as well as all the required libaries and binaries for Löve2D 0.8
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README.md

README.md

Löve2D Project Preset

This is a small helper repository to get you started coding a nice game with Löve2D.

Requirements

  • Makefile and Bash scripts are not good for Windows, don't you try to feed them to the nasty Microsoft stuff. For Linux only!
  • You should have Löve2D installed on your system, so you don't have to build the binary package all the time for testing

Building

The following make targets are available:

clean:              clears all generated data
build:              packages the data and sources into ```game.love```
run:                runs ```love game.love``` for you
package-all:        creates all binary packages into ```pkg/```
package-<platform>: generates binary package for one of the supported platforms

Just type make to perform the build and run targets.

Development

Put your data in the data/ folder, and your sources into src/. Make sure to adjust src/config.lua. Add resources to the resource manager in src/main.lua. You can access them via

resources.images.<image-name>
resources.fonts.<font-name>
etc...

from everywhere in your code.

Class Helper

The class helper can be used like this:

require("util/helper")

ClassName = class("ClassName")

function ClassName:__init(constructor, arguments)
    self.foo = "bar"
end

function ClassName:customMethod(parameter)
    -- do stuff
end

Inheritance works like this:

require("util/helper")

SecondClass = class("SecondClass", ClassName)

-- overwriting a method
function SecondClass:customMethod(parameter_x)
    -- do other stuff
end

Game States

To create a new game state, inherit it from the GameState class (util/gamestate). Then create it in the reset() function in the src/main.lua. To switch to a state, call stack:push(the_state) somewhere in your code. To close a state, run stack:pop(). See the intro state in src/intro.lua for an example.

License

This program is free software. It comes without any warranty, to the extent permitted by applicable law. You can redistribute it and/or modify it under the terms of the Do What The Fuck You Want To Public License, Version 2, as published by Sam Hocevar. See http://sam.zoy.org/wtfpl/COPYING for more details.

         DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE 
                   Version 2, December 2004 

Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> 

Everyone is permitted to copy and distribute verbatim or modified 
copies of this license document, and changing it is allowed as long 
as the name is changed. 

           DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE 
  TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 

 0. You just DO WHAT THE FUCK YOU WANT TO. 

The following files and directories are not part of this project and were redistributed under their respective licenses:

  • data/DejaVuSans.ttf LICENSE
  • lib/linux_x86 (license file included)
  • lib/linux_x64 (license file included)
  • lib/windows_x86 (license file included)
  • lib/windows_x64 (license file included)
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