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#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "DynamicDll.h"
class DllSidplay2Interface
{
public:
virtual ~DllSidplay2Interface() {}
virtual int Init()=0;
virtual void* LoadSID(const char* szFileName)=0;
virtual void FreeSID(void* sid)=0;
virtual void StartPlayback(void* sid, int track)=0;
virtual int FillBuffer(void* sid, void* buffer, int length)=0;
virtual int GetNumberOfSongs(const char* szFileName)=0;
virtual void SetSpeed(void* sid, int speed)=0;
};
class DllSidplay2 : public DllDynamic, DllSidplay2Interface
{
DECLARE_DLL_WRAPPER(DllSidplay2, DLL_PATH_SID_CODEC)
DEFINE_METHOD0(int, Init)
DEFINE_METHOD1(void*, LoadSID, (const char* p1))
DEFINE_METHOD1(void, FreeSID, (void* p1))
DEFINE_METHOD2(void, StartPlayback,(void* p1, int p2))
DEFINE_METHOD3(int, FillBuffer, (void* p1, void* p2, int p3))
DEFINE_METHOD1(int, GetNumberOfSongs, (const char* p1))
DEFINE_METHOD2(void, SetSpeed, (void* p1, int p2))
BEGIN_METHOD_RESOLVE()
RESOLVE_METHOD_RENAME(DLL_Init, Init)
RESOLVE_METHOD_RENAME(DLL_LoadSID, LoadSID)
RESOLVE_METHOD_RENAME(DLL_FreeSID, FreeSID)
RESOLVE_METHOD_RENAME(DLL_StartPlayback,StartPlayback)
RESOLVE_METHOD_RENAME(DLL_FillBuffer, FillBuffer)
RESOLVE_METHOD_RENAME(DLL_GetNumberOfSongs, GetNumberOfSongs)
RESOLVE_METHOD_RENAME(DLL_SetSpeed, SetSpeed)
END_METHOD_RESOLVE()
};
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