When including DynamicDll.h where system.h was not already pulled in, defines would be missing. In this case SDL defines were missing from DllImageLib when working on a new TextureBundle format, leading to a (entirely non-obvious) build issue with video/Teletext.cpp.
…rable X11 errors
…r) to a playlist
…to use a float here and 0x10000 * 0x10000 > 32 bit so use int64_t here to avoid overflows
…re clear for better distinction between atv1 and atv2
…_SKIPBACK - added debugoutput for atv2 apple remote - closes #11708
…e stick with neon
… stop request when stopping picture streaming aswell and don't won't to stop background music player here.
…rge enough to overflow the calc as int so do it as int64_t so we do not assert inside ffmpeg
This reverts commit 79e3d59. Grrr, visualizedirtyregions playing tricks on me.
We only need to mark if we're mid-scroll.
…ks to Kristjan)
ProjectM only uses threads to background load presets, which takes next to no time. Additionally, the synchronization code is utterly broken making every preset transition an opportunity for a crash. I'd recommend never re-enabling them.
…h an invalid filename
…haracters with underscores)
…g::m_strPath for finding fanart regardless of whether the item is a folder or not (folders in files nodes may have m_strFileNameAndPath set)