A Top down Unity Engine Boiler plate. Ever started working on a new Unity project and end up feeling like that you are re-inventing the wheel. This framework already does most of the heavy lifting for you, So you can focus on making game features and not infrastructure.
Unity Version. 2019.1.0f2
Just clone the repo into a directory and open in Unity
git clone https://github.com/opeious/PokeUnity/
Localization support and caching in-built for multiple languages.
Auto-saving and auto-loading.
Custom scripting language to make game events and cinematics.
Custom and extensible UI and dialog system.
Top down camera follow.
Custom brushes for painting scripts and colliders.
Auto-asset processing pipeline
Custom animation class for character spritesheet agnostic animations.
Coming soon: Map and World lazy loading.
Pokemon clone as a sample project for the boilerplate.
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
Please make sure to update tests as appropriate.
Button Prompts Pack by Xelu (opengameart)
Fantasy Wooden GUI by Black Hammer (Unity Asset Store)
Pokemon Solid font by IPDB (fontspace)
MiniJSON by Calvin Rien