Check your settings! Are you sure, you are using the correct input format, is each pokemon's binaries in a separate folder? Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at P3DS2U.Editor.PokemonImporter.GenerateMeshInUnityScene (P3DS2U.Editor.SPICA.H3D.H3D h3DScene, System.String exportPath, P3DS2U.Editor.P3ds2USettingsScriptableObject importSettings) [0x00514] in C:\Users\Steve\Documents\Unity\Pokemon Importer\Assets\3DStoUnity\Editor\PokemonImporter.cs:826 at P3DS2U.Editor.PokemonImporter.StartImportingBinaries (P3DS2U.Editor.P3ds2USettingsScriptableObject importSettings, System.Collections.Generic.Dictionary`2[TKey,TValue] scenesDict) [0x00242] in C:\Users\Steve\Documents\Unity\Pokemon Importer\Assets\3DStoUnity\Editor\PokemonImporter.cs:109 UnityEngine.Debug:LogError (object) P3DS2U.Editor.PokemonImporter:StartImportingBinaries (P3DS2U.Editor.P3ds2USettingsScriptableObject,System.Collections.Generic.Dictionary`2>) (at Assets/3DStoUnity/Editor/PokemonImporter.cs:112) P3DS2U.Editor.P3ds2USettingsScriptableObject:StartImporting () (at Assets/3DStoUnity/Editor/P3ds2USettingsScriptableObject.cs:257) P3DS2U.Editor.P3ds2USettingsScriptableObjectEditor:OnInspectorGUI () (at Assets/3DStoUnity/Editor/P3ds2USettingsScriptableObject.cs:409) P3DS2U.Editor.Pokemon3DSToUnityEditorWindow:OnGUI () (at Assets/3DStoUnity/Editor/Pokemon3DSToUnityEditorWindow.cs:49) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Something went horribly wrong! Hmu, I'll try to fix it. Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at P3DS2U.Editor.PokemonImporter.GenerateMaterialFiles (P3DS2U.Editor.SPICA.H3D.H3D h3DScene, System.String exportPath, P3DS2U.Editor.P3ds2UShaderProperties shaderImportSettings) [0x00669] in C:\Users\Steve\Documents\Unity\Pokemon Importer\Assets\3DStoUnity\Editor\PokemonImporter.cs:675 at P3DS2U.Editor.PokemonImporter.StartImportingBinaries (P3DS2U.Editor.P3ds2USettingsScriptableObject importSettings, System.Collections.Generic.Dictionary`2[TKey,TValue] scenesDict) [0x0028d] in C:\Users\Steve\Documents\Unity\Pokemon Importer\Assets\3DStoUnity\Editor\PokemonImporter.cs:120 UnityEngine.Debug:LogError (object) P3DS2U.Editor.PokemonImporter:StartImportingBinaries (P3DS2U.Editor.P3ds2USettingsScriptableObject,System.Collections.Generic.Dictionary`2>) (at Assets/3DStoUnity/Editor/PokemonImporter.cs:164) P3DS2U.Editor.P3ds2USettingsScriptableObject:StartImporting () (at Assets/3DStoUnity/Editor/P3ds2USettingsScriptableObject.cs:257) P3DS2U.Editor.P3ds2USettingsScriptableObjectEditor:OnInspectorGUI () (at Assets/3DStoUnity/Editor/P3ds2USettingsScriptableObject.cs:409) P3DS2U.Editor.Pokemon3DSToUnityEditorWindow:OnGUI () (at Assets/3DStoUnity/Editor/Pokemon3DSToUnityEditorWindow.cs:49) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)