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[jak1] Don't update cell/orb/fly autosplit counters during blackout - #3996
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Is there anytime we would want to update the autosplit struct during a blackout? If it was a legitimate reset/whatever, then surely the 0's would persist after the blackout.
Either way I like the change, just trying to think if we can future proof it even more. I guess at this point the current implementation has been tested pretty thoroughly out in the field and if its not broken don't go out of your way to fix/improve it bc you could introduce new bugs. |
I think the task ones we should keep as-is. They might get changed during blackout before/after a cutscene |
#25) Figured this was an easy way to make autosplitter work with custom levels, without each one requiring an updated autosplit script. Doesn't /need/ the change in open-goal/jak-project#3996 but works better with it. Otherwise loading a save with cells will do extra autosplits, since the value blips to 0 and back briefly
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Similar issue to the orbs-per-level counts, while loading a save (in blackout) these values are reset to 0 briefly. This can cause extra autosplits (see open-goal/speedrunning#25)