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Currently, the debugger has some very useful features for dealing with the VDP that allows me to view the registers, command registers, bitmapped VRAM and status registers.
But it would be good to also have a feature to view the MSX sprites, as they play an important role on MSX debugging. Each sprite could be browsed for inspecting and getting its detailed info. The user should also be able to select desired sprites to be stacked for viewing, as a lot of MSX games uses stacked sprites.
The text was updated successfully, but these errors were encountered:
Commented by vampier on 2010-01-24 17:49 UTC
did you try the sprite_menu command in openMSX I could adjust this feature to include the information you need.
Recently @turbor implemented a comprehensive sprite viewer.
There is no stacked view in it though, but I think it was one of the things @turbor was still thinking/doubting about. So, let's change this Feature Request to implement that.
MBilderbeek
changed the title
[Feature] View->VDP->Sprites [sf#198]
[Feature] Add possibility to view sprites in a stacked/overlapped way.
Apr 18, 2022
Reported by sd-snatcher on 2010-01-24 17:45 UTC
Currently, the debugger has some very useful features for dealing with the VDP that allows me to view the registers, command registers, bitmapped VRAM and status registers.
But it would be good to also have a feature to view the MSX sprites, as they play an important role on MSX debugging. Each sprite could be browsed for inspecting and getting its detailed info. The user should also be able to select desired sprites to be stacked for viewing, as a lot of MSX games uses stacked sprites.
The text was updated successfully, but these errors were encountered: