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Micro stuttering after opening/closing the OSD menu #1237
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This could just be the OSD menu taking a little while to get drawn or removed. Do you consider this to be an important issue? |
@MBilderbeek: I think diedel means permanent stuttering after opening/closing the menu, not only during those actions? No idea what's going on though. |
Yes, I mean the microstuttering is permanent after opening the menu and closing it. Meanwhile I did more tests and the microstuttering appears not only after opening/closing the menu. Also it appears frequently just after loading a game via command line or from the console (F10). Can you reproduce the problem? |
We are both on Linux, so we cannot try on Windows. Can you confirm you used the latest development builds as well? |
Sorry, I mean PAUSE key. |
More tests.... :) If during fullscreen I press F12 to go windowed and press it again to turn fullscreen, the microstuttering appears ALWAYS. |
If I check the fps OSD from openMSX the framerate moves slowly between 58 and 61 fps. Not very different from the normal state. |
Yes, setting the samples from 2048 to 2049 removes the microstuttering. Disabling the sound with mute (F11) or setting sound_driver to null, even prevents the microstuttering from appearing. Seems the audio and video lost sync... |
The idea was also to unmute and set the sound_driver back to the original value. |
In openMSX 0.16.0 it seems the permanent micro stuttering due to open/close the OSD or enable/disable fullscreen is fixed. But that micro stuttering still appears occasionally during normal playing, after some time. Do I open another issue (with a more explanatory title) or continue with this one? |
@diedel Let's open a new issue and close this one. And then please give all details and what influences it, etc. |
I've noticed that openMSX micro stutters after opening and closing the OSD Menu while playing a game. If I pause/unpause the emulation the micro stuttering is gone.
Testing environment:
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