@MBilderbeek MBilderbeek released this Aug 3, 2017 · 372 commits to master since this release

Assets 11

openMSX 0.14.0—Blasphemy— is another mix of some new features and additions and a lot of smaller fixes and improvements. This release adds support for Konami Ultimate Collection and basic emulation for the Spectravideo SVI-318 and SVI-328 pre-MSX computers, increases FDC accuracy in such a way that we think all copy protections (captured in a DMK file) should now run in openMSX. Moreover, we now put the SDLGL-PP renderer as the default, so let us know how that works for you. You can of course always set the old default setting for your system if you don't like SDLGL-PP. But then we would really like to know why... We also removed the Windows DirectX sound driver, as it was buggy and caused a lot of complaints. And finally, we added a button in the top left corner to easily invoke the OSD menu.Together with openMSX an updated version of Catapult, our user-friendly GUI, was released. We again made a small amount of improvements: added noise control to Video Control Page, fixed the browse extension for the openMSX executable and some build support improvements. Please read the release notes for details of the openMSX changes.

Jul 30, 2017
Tagging release 0.14.0-RC1.

@MBilderbeek MBilderbeek released this Jul 31, 2016 · 580 commits to master since this release

Assets 11

openMSX 0.13.0—Black Cat—again was meant to be (mostly) a bug fix release, but again it also has some nice additions and improvements to enjoy. Important improvements are much better support for VDP I/O delay in turbo machines (fixing graphics issues due to too fast VDP access there), more accurate MSX1 color palette, progress reporting for long operations and ALSA MIDI-out support for Linux. This is also one of the first releases that drops support for older platforms: Windows XP, Dingoo A320 (but introducing support for GCW Zero) and non-64-bit MacOSX. If you still want to run openMSX on these, you'll be stuck on using a previous release or start maintaining these platforms yourself. Together with openMSX an updated version of Catapult, our user-friendly GUI, was released. We again made a small amount of improvements: fixed Catapult interrupting replay directly after loading it, performance improvements while reversing, fixed drag-and-drop for media and some smaller bug fixes. Please read the release notes for details of the openMSX changes.

Jul 24, 2016
Tagging release 0.13.0-rc1.

@MBilderbeek MBilderbeek released this Sep 16, 2015 · 870 commits to master since this release

Assets 11

openMSX 0.12.0—Mulligan—was going to be (mostly) a bug fix release. But at the end we also got inspired by Grauw to add a lot of MIDI devices. And, reviewing what we changed the last 10 months, we saw that we also got loads of help from several people to add many new machine configurations and added some fun stuff like Sensor Kid and (experimental) Beer IDE emulation. On the emulator features category we give you stuff like triplesize video recording, some TAS enhancements and a callback for too fast VRAM access. So, enjoy this 'various features and bug fixes' release! Together with openMSX an updated version of Catapult, our user-friendly GUI, was released. We again made a small amount of improvements: no need to specify the share dir anymore, automatically fetch the list of supported mappers from openMSX, fix handling of MIDI connectors and some small bug fixes. Please read the release notes for details of the openMSX changes.

@MBilderbeek MBilderbeek released this Sep 1, 2015 · 1205 commits to master since this release

Assets 11

This release brings you the following important new features: VDP access timing now also for MSX1 modes (corruption with too fast VRAM access will be visible now), implementation of most defailed differences between all used VDP chips and emulation of MegaFlashROM SCC+ SD.
On top of that, there are some important (long standing) bug fixes, like the proper implementation of envelopes for MSX-AUDIO, fixing for example "Copy is Crime" by Impact.
And last but not least, a lot of work was done under the bonnet, giving you even better performance and preparations for the future.