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Vanilla Policy Gradient

(Previously: Introduction to RL, Part 3)

The key idea underlying policy gradients is to push up the probabilities of actions that lead to higher return, and push down the probabilities of actions that lead to lower return, until you arrive at the optimal policy.

  • VPG is an on-policy algorithm.
  • VPG can be used for environments with either discrete or continuous action spaces.
  • The Spinning Up implementation of VPG supports parallelization with MPI.

Let \pi_{\theta} denote a policy with parameters \theta, and J(\pi_{\theta}) denote the expected finite-horizon undiscounted return of the policy. The gradient of J(\pi_{\theta}) is

\nabla_{\theta} J(\pi_{\theta}) = \underE{\tau \sim \pi_{\theta}}{
    \sum_{t=0}^{T} \nabla_{\theta} \log \pi_{\theta}(a_t|s_t) A^{\pi_{\theta}}(s_t,a_t)
    },

where \tau is a trajectory and A^{\pi_{\theta}} is the advantage function for the current policy.

The policy gradient algorithm works by updating policy parameters via stochastic gradient ascent on policy performance:

\theta_{k+1} = \theta_k + \alpha \nabla_{\theta} J(\pi_{\theta_k})

Policy gradient implementations typically compute advantage function estimates based on the infinite-horizon discounted return, despite otherwise using the finite-horizon undiscounted policy gradient formula.

VPG trains a stochastic policy in an on-policy way. This means that it explores by sampling actions according to the latest version of its stochastic policy. The amount of randomness in action selection depends on both initial conditions and the training procedure. Over the course of training, the policy typically becomes progressively less random, as the update rule encourages it to exploit rewards that it has already found. This may cause the policy to get trapped in local optima.

\begin{algorithm}[H]
    \caption{Vanilla Policy Gradient Algorithm}
    \label{alg1}
\begin{algorithmic}[1]
    \STATE Input: initial policy parameters $\theta_0$, initial value function parameters $\phi_0$
    \FOR{$k = 0,1,2,...$}
    \STATE Collect set of trajectories ${\mathcal D}_k = \{\tau_i\}$ by running policy $\pi_k = \pi(\theta_k)$ in the environment.
    \STATE Compute rewards-to-go $\hat{R}_t$.
    \STATE Compute advantage estimates, $\hat{A}_t$ (using any method of advantage estimation) based on the current value function $V_{\phi_k}$.
    \STATE Estimate policy gradient as
        \begin{equation*}
        \hat{g}_k = \frac{1}{|{\mathcal D}_k|} \sum_{\tau \in {\mathcal D}_k} \sum_{t=0}^T \left. \nabla_{\theta} \log\pi_{\theta}(a_t|s_t)\right|_{\theta_k} \hat{A}_t.
        \end{equation*}
    \STATE Compute policy update, either using standard gradient ascent,
        \begin{equation*}
        \theta_{k+1} = \theta_k + \alpha_k \hat{g}_k,
        \end{equation*}
        or via another gradient ascent algorithm like Adam.
    \STATE Fit value function by regression on mean-squared error:
        \begin{equation*}
        \phi_{k+1} = \arg \min_{\phi} \frac{1}{|{\mathcal D}_k| T} \sum_{\tau \in {\mathcal D}_k} \sum_{t=0}^T\left( V_{\phi} (s_t) - \hat{R}_t \right)^2,
        \end{equation*}
        typically via some gradient descent algorithm.
    \ENDFOR
\end{algorithmic}
\end{algorithm}

You Should Know

In what follows, we give documentation for the PyTorch and Tensorflow implementations of VPG in Spinning Up. They have nearly identical function calls and docstrings, except for details relating to model construction. However, we include both full docstrings for completeness.

.. autofunction:: spinup.vpg_pytorch

The PyTorch saved model can be loaded with ac = torch.load('path/to/model.pt'), yielding an actor-critic object (ac) that has the properties described in the docstring for vpg_pytorch.

You can get actions from this model with

actions = ac.act(torch.as_tensor(obs, dtype=torch.float32))
.. autofunction:: spinup.vpg_tf1

The computation graph saved by the logger includes:

Key Value
x Tensorflow placeholder for state input.
pi Samples an action from the agent, conditioned on states in x.
v Gives value estimate for states in x.

This saved model can be accessed either by

Sutton 2000 is included because it is a timeless classic of reinforcement learning theory, and contains references to the earlier work which led to modern policy gradients. Schulman 2016(a) is included because Chapter 2 contains a lucid introduction to the theory of policy gradient algorithms, including pseudocode. Duan 2016 is a clear, recent benchmark paper that shows how vanilla policy gradient in the deep RL setting (eg with neural network policies and Adam as the optimizer) compares with other deep RL algorithms. Schulman 2016(b) is included because our implementation of VPG makes use of Generalized Advantage Estimation for computing the policy gradient.