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Shane Saxon edited this page Jul 19, 2020 · 108 revisions

ANTz at a Glance!

ANTz visualization engine bridges bio-cybernetics, digital arts & data science.

Cyberspace breaths ultra-low-latency to create that liquid-real experience. Our core engine is a pseudo-state-machine, written from scratch in plain C to minimize latency, flow bandwidth and maximize processing power. It's rock-solid, forged through decades of hard work in live Visual FX, Machine Control and high-dimensional Data Analysis.

The Architecture is based on the Neural Physics Engine (NPE) implementation of Hyperglyphs. With a minimalist cross-platform approach, it's inherently adaptable and naturally future-proof. OpenGL is the greatest dependency, and even it could be substituted. The Native Scene Graph is basic to work with and uses standard DB tables or common CSV files.

User Docs

Quickstart

User Guides

Import & Export

Developer

Dev Guides

API's

Roadmap

3rd Party Libraries

Supported Hardware

Disclaimer: Hardware libraries often need to be obtained directly from the vendor. Also, you may need to get 'NON-public' ANTz source code by contacting us.

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