Releases: openblack/openblack
Releases · openblack/openblack
The openblack 0.1.0 release!
The openblack team is proud to announce the initial release of version of our game engine!
This project has been around for 5 years so now is as good a time as any to make an initial release!
| openblack | Black & White |
|---|---|
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Known Issues
- The colour is off for the sky, water and various other meshes which could be due to missing fog, lighting or different gamma.
- We do not have installers for Windows or dmg for Mac and our experimental releases aren't signed.
- WebGPU is unsupported at this time by our rendering backend.
- We do not yet have a launcher or global configuration options so launching the engine requires a command line parameter to find game assets. The game assets must come from a legitimate source which we do not distribute.
Engine Features
- Camera movement system which matches the Black & White.
- Landscape with higher resolution thanks to intermediate rendering of the landscape texture.
- Model rendering and animation.
- Morphable mesh rendering.
- Audio support.
- Dynamic sky controls.
- Pathfinding for villagers.
- Physics using bullet physics.
- Early AI state machine.
- The LHVM virtual machine is integrated and reverse engineered.
- Runs on modern Windows, MacOS and Linux.
- Experimental Android, iOS, web assembly support.
Full Changelog: https://github.com/openblack/openblack/commits/v0.1.0





