A free multiplayer action game where you control small and nimble humanoids
isilkor Appveyor: Bundle C4Group
Users have requested that C4Group is bundled with the snapshots, and
the file itself is fairly small, so it should be fine to ship it as
well.
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include/c4script Add --check/-c parameter to c4script for syntax checking Dec 23, 2016
licenses Use PCG as random number generator Apr 20, 2016
masterserver Revert engine-side league localization Apr 27, 2014
planet Rework interaction menu into a new style. Also, style overloads are e… Oct 15, 2018
src Fix build on gcc 4.x Oct 15, 2018
tests Travis: Skip TCP bind test because of missing IPv6 support Sep 25, 2018
thirdparty BLAKE2: Fall back to plain C implementation on non-amd64 platforms Mar 21, 2018
tools Appveyor: Bundle C4Group Nov 14, 2018
.git_archival CMake: Add date of commit to logfile Apr 12, 2017
.gitattributes Hard-code line endings of shell scripts to LF Feb 23, 2015
.gitignore Fresh repository, fresh build on Windows, VS created these folders. H… Oct 9, 2018
.travis.yml Travis: Add update information for AppImage snapshots Oct 3, 2018
CMakeLists.txt Drop broken GCC precompiled header support Oct 4, 2018
COPYING Update all copyright notices for 2016 Apr 5, 2016
Credits.txt Credits: Fix Kevin Zheng's name Feb 17, 2018
README Update dependency list in README Nov 10, 2016
TRADEMARK Update TRADEMARK and add trademark reference to credits (#1370) Aug 9, 2015
Version.txt Bump version to 9.0 alpha Jan 31, 2018
appveyor.yml Appveyor: Build on Visual Studio 2017 x64 only Oct 7, 2018
config.h.cmake Add WITH_APPDIR_INSTALLATION configuration option Sep 24, 2018
openclonk.appdata.xml Add a Linux AppData file. Aug 27, 2016
openclonk.desktop Update openclonk.desktop Feb 12, 2018
scriptdefinitionsources.txt scriptdefinitionsources.txt: list of source files that contain defini… May 1, 2012

README

Requirements
============
You should be able to build OpenClonk with any C++ compiler that supports
ISO C++14. That said, on Windows, we recommend using Microsoft Visual C++
2015 or higher; the Express edition will be sufficient. On Linux, you will
be fine with GNU g++ 4.9 or later. Apple users should use a clang-based
XCode version.

To generate project files for your chosen build system, you will also have to
install CMake from http://www.cmake.org/.

Additionally, OpenClonk depends on a number of third-party libraries:
  - zlib (http://zlib.net/)
  - libpng (http://www.libpng.org/pub/png/libpng.html)
  - libjpeg-turbo (http://sourceforge.net/projects/libjpeg-turbo/files/)
  - FreeType (http://www.freetype.org/)
  - The OpenGL Extension Wrangler Library (http://glew.sourceforge.net/)
  - FreeALUT (https://github.com/vancegroup/freealut)
  - libogg and libvorbis (https://www.xiph.org/downloads/)
  - Qt >= 5.7 (https://www.qt.io/download-open-source/)

OS X Specific
=============
OpenClonk supports OS X versions 10.8 "Mountain Lion" and later.
If you are using brew (https://github.com/mxcl/homebrew) or MacPorts
(http://www.macports.org/), the packages you'll have to install are:
    libjpeg, libpng, freetype, glew, libogg, libvorbis

Linux Specific
==============
For building OpenClonk on Linux, you need the following libraries in addition
to the ones listed above:
  - SDL 2.0 (https://www.libsdl.org/download-2.0.php)
  - libGL (http://www.mesa3d.org/)
  - OpenAL Soft >= 1.13 (https://github.com/kcat/openal-soft)
  - miniupnpc (http://miniupnp.free.fr/)
  - libxrandr
Most distributions should provide these dependencies via their packaging
system. At least gcc-4.9 is required.

Windows Specific
================
In addition to the libraries above, you will need one more if you want to
target Windows:
  - OpenAL Soft (http://kcat.strangesoft.net/openal.html)
To create an installer, you will also need the Nullsoft Install System
(http://nsis.sourceforge.net/). To create the installer, build the "setup" target.