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Detach any visible objects upon Death (#1974).

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Armag3ddon committed Jan 14, 2018
1 parent 07ea7f2 commit 16adcfff73efff0ce6cbb41e8c60d1905f66200c
@@ -169,8 +169,7 @@ protected func Death(int killed_by)
}
}
CloseEyes(1);
UpdateAttach();


return true;
}

@@ -417,6 +417,7 @@ func Ejection(object obj)
this->~OnSlotEmpty(handpos);
obj->~Deselection(this, handpos);
}
this->~UpdateAttach();
}

// we have over-weight? Put the next unindexed object inside that slot

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