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Deep Sea Mining: added Diving Helmet (#1939).

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Armag3ddon committed Oct 25, 2017
1 parent 2ca557a commit 232a7deb5bb08b38c088e609adb6b963d5a1416e
@@ -19,28 +19,28 @@ ValueOverloads=Ruby=10;Amethyst=10
[Player1]
Wealth=25
Crew=Clonk=1
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;Chest=1;WoodenBridge=1;
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;Chest=1;WoodenBridge=1;DivingHelmet=1;
BaseMaterial=Bread=25;
BaseProduction=Bread=25;

[Player2]
Wealth=25
Crew=Clonk=1
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;Chest=1;WoodenBridge=1;
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;Chest=1;WoodenBridge=1;DivingHelmet=1;
BaseMaterial=Bread=25;
BaseProduction=Bread=25;

[Player3]
Wealth=25
Crew=Clonk=1
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;Chest=1;WoodenBridge=1;
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;Chest=1;WoodenBridge=1;DivingHelmet=1;
BaseMaterial=Bread=25;
BaseProduction=Bread=25;

[Player4]
Wealth=25
Crew=Clonk=1
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;Chest=1;WoodenBridge=1;
Knowledge=Flagpole=1;Foundry=1;WindGenerator=1;SteamEngine=1;Compensator=1;Sawmill=1;ChemicalLab=1;Elevator=1;Pump=1;ToolsWorkshop=1;Basement=1;WallKit=1;GoldBar=1;Loam=1;Metal=1;Axe=1;Barrel=1;Bucket=1;Dynamite=1;Hammer=1;Pickaxe=1;Pipe=1;Shovel=1;TeleGlove=1;DynamiteBox=1;Lorry=1;Chest=1;WoodenBridge=1;DivingHelmet=1;
BaseMaterial=Bread=25;
BaseProduction=Bread=25;

@@ -237,7 +237,7 @@ private func InitMainIsland()
}

// If still more material is specified, create a larger settlement: sawmill, chemical lab, tools workshop.
// Also fill lorry a bit more with: Barrel (x1), Bucket(x1), Loam(x4), DynamiteBox(x2).
// Also fill lorry a bit more with: Barrel (x1), Bucket(x1), Loam(x4), DynamiteBox(x2), DivingHelmet (x1).
if (amount >= 3)
{
pos = FindMainIslandPosition(nil, nil, true);
@@ -253,6 +253,7 @@ private func InitMainIsland()
lorry->CreateContents(DynamiteBox, 1);
lorry->CreateContents(WallKit, 4);
//lorry->CreateContents(Boompack, 1);
lorry->CreateContents(DivingHelmet, 1);

lab->CreateContents(Dynamite, 5);
lab->CreateContents(DynamiteBox, 1);

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