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Refactor crosscheck (#92)
Refactor CrossCheck GameObjects: * Code style: Added brackets, initialize variables in separate lines, renamed variables and parameters * Removed unused functions * The variable names *may* be confusing. I tried to find suitable names, such as "active/passive", "offender/defender", "hammer/anvil", but I stuck with "ball/goal", because it fits both the collision and the collection purpose of the check really well. * Moved conditions to the front, found some inconsistencies. * Moved layer check further above.
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