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AimManager: Clarify how the animations are stopped

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gitMarky committed Jun 10, 2019
1 parent 6881722 commit 9e12d65a6c2e7b58b2f645c1f3b482289b70606f
Showing with 2 additions and 1 deletion.
  1. +2 −1 planet/Objects.ocd/Libraries.ocd/AimManager.ocd/Script.c
@@ -431,7 +431,8 @@ public func ResetHands()
aim_stop = 0;
aim_angle = -90+180*GetDir();

StopAnimation(GetRootAnimation(10));
// Stop the aim/shoot animation
StopAnimation(GetRootAnimation(CLONK_ANIM_SLOT_Arms));

RemoveEffect("IntWalkSlow", this);
SetBackwardsSpeed(nil);

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