Permalink
Commits on Sep 23, 2015
  1. Fix headless build

    isilkor authored and Julius Michaelis committed Jun 17, 2015
    Several rendering changes have resulted in a non-rendering build that
    failed to build from source. Dummy out all of these functions to make it
    work again.
    
    Cherry-picked.
    Author:    Nicolas Hake <isilkor@openclonk.org>
    Date:      Wed Jun 17 21:30:56 2015 +0200
    Conflicts:
    	src/lib/StdMesh.h
Commits on Jun 6, 2015
  1. Bump version to 6.1.

    isilkor committed Jun 6, 2015
Commits on May 27, 2015
  1. Bump version to 6.1-rc2.

    isilkor committed May 27, 2015
  2. Windows: Fix saving of custom keys (#1313)

    SvenTwo authored and isilkor committed May 22, 2015
    The registry compiler couldn't handle strings beginning with a separator, which was used for marking keys defined by scan code.
Commits on May 22, 2015
  1. Fix C4ENGINECAPTION generation

    isilkor committed May 22, 2015
    Not only was it interpolating the wrong variable, it was also adding a
    space that shouldn't be there.
Commits on May 21, 2015
  1. Bump version to 6.1-rc1.

    isilkor committed May 21, 2015
  2. Split calculated values out of Version.txt

    isilkor committed May 21, 2015
    Version.txt should only contain values that you set manually. Anything
    that's derived from that or calculated separately should be in a
    separate file.
  3. Set C4VERSION macros from CMake assembled vars

    isilkor committed May 21, 2015
    There's no reason to have CMake assemble a version string, then have a
    similar (but slightly different) string built by the C preprocessor.
    Since CMake already has the values we want, just dump those into the
    macros.
  4. Use C4VERSIONEXTRA for pre-release versions

    isilkor committed May 21, 2015
    Instead of using some arbitrary minor version set to mark pre-release
    versions, use C4VERSIONEXTRA, which is already a dedicated marker.
    This also complies with semantic versioning.
  5. Drop reference to non-existent C4XVER4

    isilkor committed May 21, 2015
    Version.txt was still adding C4XVER4 to the version string, which was
    removed a while ago. This was mostly unproblematic though because
    nothing besides the Windows game browser used this string.
  6. Add generated C4Version.h to build

    isilkor committed May 21, 2015
    OpenClonk and C4Group have a dependency on the generated C4Version.h, so
    the source lists should reflect this.
Commits on May 18, 2015
Commits on May 17, 2015
  1. add cause_plr to OnShockWaveHit callback

    MDT-Maikel committed May 16, 2015
    This can be used to damage and kill tracing for objects which die, receive damage or are destroyed on shockwaves.
Commits on May 14, 2015
  1. Fix mismatched mape function stub

    isilkor authored and MDT-Maikel committed May 9, 2015
    21500a8 changed a function prototype inside C4Landscape but neglected to
    change the mape stub to match. Fix this so the build stops failing.
  2. Remove duplicate crashed plane skin from Treasure Hunt mission.

    SvenTwo authored and MDT-Maikel committed May 7, 2015
    Already defined in decoration folder.
  3. Fix pump to clear the last row of pixels (#1057) and allow pumping fr…

    SvenTwo authored and MDT-Maikel committed May 1, 2015
    …om pump without source pipe.
    
    ExtractMaterial has been changed to be able to slurp in from the most distant horizontal position rather than the closest to the extraction top center.
    
    Also speed up ExtractMaterial for the common case of no required horizontal shifts.
  4. Add Find_InArray (#1073).

    SvenTwo authored and MDT-Maikel committed Apr 28, 2015
  5. Change C4FO and C4SO constants to be increasing regularly.

    SvenTwo authored and MDT-Maikel committed Apr 28, 2015
    Regular values allows compilers to use jump table optimizations for switch statements and I don't see any upsides of the previous values.
  6. Allow CNAT_* constants in VertexCNAT definition of DefCore (#1307)

    SvenTwo authored and MDT-Maikel committed Apr 27, 2015
    Also fix decompiling of none-values in bitfields.
  7. HotIce alternate map added.

    SvenTwo authored and MDT-Maikel committed Apr 17, 2015
    Also converted old map to Map.c and fixed some spawning issues.