🎮 Retro video game emulation for macOS
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Bliss @ e124225 Update Bliss submodule ref Jul 16, 2016
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FCEU @ cf62e44 Update FCEUX submodule ref Jul 30, 2016
FilterPlugins Reindex to fix gitignore Sep 7, 2012
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InstallerResources/Quartz Composer Moving everything to Trunk in prep for Branch "helper app" Open Emu p… Apr 4, 2010
Interface Graphics Revert "Localization, Auto Layout, etc." Dec 22, 2015
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OpenEmu.pmdoc Moving everything to Trunk in prep for Branch "helper app" Open Emu p… Apr 4, 2010
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OpenEmu Import stdatomic just in case. Feb 21, 2017
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Reicast @ 8be2f52 Update submodule refs Nov 11, 2015
SNES9x @ e66a1a4 Update core submodule refs Feb 21, 2017
Scripts Corrects typo in OpenEmuWiper Script. Nov 21, 2012
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README.md Update README.md Jan 4, 2016

README.md

OpenEmu

alt text

OpenEmu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. OpenEmu is based on a modular architecture, allowing for game-engine plugins, this means OpenEmu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.

Currently OpenEmu can load the following game engines as plugins:

Minimum Requirements

OS X 10.11 El Capitan