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Face winding / culling inconsistencies throughout OF. #2816
Hello, I posted this in the forum, and was told there was a git issue, but I don't see one.
It seems that some primitives assume CCW winding order, and others CW winding order. Enabling face culling exposes these issues.
Additionally, some matrices pushed to views like ofFbo begin appear to have an inverted projection matrix, effectively turning faces the other way around?