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Hello, I posted this in the forum, and was told there was a git issue, but I don't see one.
It seems that some primitives assume CCW winding order, and others CW winding order. Enabling face culling exposes these issues.
Additionally, some matrices pushed to views like ofFbo begin appear to have an inverted projection matrix, effectively turning faces the other way around?
Ah, Git search is dumb, thanks for linking those issues.
Thanks for flagging this up, Zach. Closing this as a duplicate.
@vade, kindly continue the discussion in #2676 (you can hit the subscribe button on the right to switch on notifications for that issue without having to drop a comment)