Face winding / culling inconsistencies throughout OF. #2816

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vade opened this Issue Feb 18, 2014 · 3 comments

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@vade
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vade commented Feb 18, 2014

Hello, I posted this in the forum, and was told there was a git issue, but I don't see one.

http://forum.openframeworks.cc/t/back-face-culling-enabled-stops-lots-of-things-drawing/14639

It seems that some primitives assume CCW winding order, and others CW winding order. Enabling face culling exposes these issues.

Additionally, some matrices pushed to views like ofFbo begin appear to have an inverted projection matrix, effectively turning faces the other way around?

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ofZach Feb 18, 2014

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relevant discussion:

#2676
#2267

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ofZach commented Feb 18, 2014

relevant discussion:

#2676
#2267

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vade Feb 18, 2014

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Ah, Git search is dumb, thanks for linking those issues.

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vade commented Feb 18, 2014

Ah, Git search is dumb, thanks for linking those issues.

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bilderbuchi Feb 19, 2014

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Thanks for flagging this up, Zach. Closing this as a duplicate.
@vade, kindly continue the discussion in #2676 (you can hit the subscribe button on the right to switch on notifications for that issue without having to drop a comment)

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bilderbuchi commented Feb 19, 2014

Thanks for flagging this up, Zach. Closing this as a duplicate.
@vade, kindly continue the discussion in #2676 (you can hit the subscribe button on the right to switch on notifications for that issue without having to drop a comment)

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