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setDoubleBuffering(false) causes no output (black screen) #6612
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Hi @liasomething ! From what I remember single buffering doesn't work on all platforms or graphics cards. If you want to accumulate the screen buffer you can do this in ofApp::setup()
If that solves your issue feel free to close it. Cheers! |
Hi Theo, I need to turn off double buffering, because at some point in my app I stop rendering (to deliberately pause the app) and with double buffering turned on and all the best |
it sounds like it should :). just a quick note that I see this line ifdef'd out for OS X I'm not 100% why but maybe worth investigating if that's why it doesn't work properly on osx. |
Hi Zack,
i haven't tested this anywhere else, but it works for me. all the best |
to reproduce:
ofSetupOpenGL(1024,768, OF_WINDOW);
with
expected result: boxes on screen
actual result: black screen
of0.11, osX catalina 10.15.6
I downloaded master, but could not figure out how to make a project, as the project generator is missing.
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