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@kaikreuzer @martinvw @mueller-ma
164 lines (146 sloc) 4.3 KB
import java.util.Random
var Timer timer = null
val resList = newArrayList("640/480", "320/240", "480/360")
val urlList = newArrayList("https://www.fillmurray.com", "https://www.fillmurray.com/g",
"https://www.placecage.com", "https://www.placecage.com/c", "https://www.placecage.com/g")
val Random random = new Random()
/**
* This is a demo rule which simulates a real dimmer by reacting to increase/decrease commands
* and posting an updated state on the bus
*/
rule "Dimmed Light"
when
Item DimmedLight received command
then
if ((receivedCommand == INCREASE) || (receivedCommand == DECREASE)) {
var Number percent = 0
if (DimmedLight.state instanceof DecimalType) percent = DimmedLight.state as DecimalType
if (receivedCommand == INCREASE) percent = percent + 5
if (receivedCommand == DECREASE) percent = percent - 5
if (percent < 0) percent = 0
if (percent > 100) percent = 100
postUpdate(DimmedLight, percent);
}
end
rule "Timer Demo"
when
Item Light_GF_Corridor_Ceiling received command
then
if (receivedCommand == ON) {
if (timer === null) {
// first ON command, so create a timer to turn the light off again
timer = createTimer(now.plusSeconds(10)) [|
sendCommand(Light_GF_Corridor_Ceiling, OFF)
]
} else {
// subsequent ON command, so reschedule the existing timer
timer.reschedule(now.plusSeconds(10))
}
} else if (receivedCommand == OFF) {
// remove any previously scheduled timer
if (timer !== null) {
timer.cancel
timer = null
}
}
end
/**
* The following rules help initializing the demo items with some helpful states.
*/
rule "Initialize light states"
when
System started
then
Lights?.members.forEach(light|
postUpdate(light, if (Math::random > 0.7) ON else OFF)
)
end
rule "Initialize heating states"
when
System started
then
Heating?.members.forEach(heating|
postUpdate(heating, if (Math::random > 0.8) ON else OFF)
)
postUpdate(Temperature_Setpoint, 22)
end
rule "Initialize contact states"
when
System started
then
Windows?.members.forEach(window|
postUpdate(window, if (Math::random > 0.5) OPEN else CLOSED)
)
end
rule "Initialize Location"
when
System started
then
DemoLocation.postUpdate(new PointType("52.5200066,13.4049540"))
end
rule "Set random room temperatures"
when
System started or
Time cron "0 0/5 * * * ?"
then
Temperature?.members.forEach(temperature|
postUpdate(temperature, 20.0 + (25.0 - (Math::random * 50.0).intValue) / 10.0)
)
end
rule "Set daily max and min temperature"
when
Item Weather_Temperature changed or
Time cron "0 0 0 * * ?" or
System started
then
val max = Weather_Temperature.maximumSince(now.withTimeAtStartOfDay)
val min = Weather_Temperature.minimumSince(now.withTimeAtStartOfDay)
if (max !== null && min !== null) {
postUpdate(Weather_Temp_Max, max.state)
postUpdate(Weather_Temp_Min, min.state)
}
end
// Creates an item that stores the last update time of this item
rule "Records last weather update time"
when
Item Weather_Temperature received update
then
postUpdate(Weather_LastUpdate, new DateTimeType())
end
rule "Set random wifi variations"
when
System started or
Time cron "/20 * * * * ?"
then
postUpdate(Wifi_Level, (Math::random * 4.0).intValue)
end
rule "Set random image URLs"
when
Time cron "/10 * * * * ?"
then
val url = urlList.get(random.nextInt(urlList.length))
val res = resList.get(random.nextInt(resList.length))
postUpdate(ImageURL, url + "/" + res)
end
rule "Volume"
when
Item Volume received command
then
if (receivedCommand instanceof PercentType) {
setMasterVolume(receivedCommand)
} else {
if (receivedCommand == INCREASE) increaseMasterVolume(20)
if (receivedCommand == DECREASE) decreaseMasterVolume(20)
}
end
rule "Select Radio Station"
when
Item Radio_Station received command
then
switch(receivedCommand) {
case 0 : playStream(null)
case 1 : playStream("http://metafiles.gl-systemhaus.de/hr/hr3_2.m3u")
case 2 : playStream("http://mp3-live.swr3.de/swr3_m.m3u")
}
end
// vim: syntax=Xtend
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