ohPlayer is a full featured OpenHome media renderer licenced under an MIT licence
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OpenHome Sample Players (https://github.com/openhome/ohPlayer) for Mac
Windows, Linux and Raspberry Pi.

Repository and source setup

Before building, clone ohdevtools (https://github.com/openhome/ohdevtools.git)
into the same parent directory as ohPlayer.

OpenHome can fetch pre-built dependencies for ohNet and ohPipeline from the
OpenHome build server.

To fetch dependencies, run
    'go fetch --all'
    'go fetch --all --debug'

depending on your build requirements.

App dependencies will be downloaded to the ohPlayer/dependencies directory.

Building OpenHome Player sample apps

There are a number of optional features that are disabled by default.

These can be enabled by editing the 'OptionalFeatures.h' file for the
platform or on the command line for the 'MakeRelease.pl' script.

If Mp3/Aac support is enabled the required pre-built codecs will be pulled
in from the OpenHome dependencies.

Commercial distribution of the application containing the pre-built MP3 and
AAC codecs will incur license fees. This can be avoided by following the
instructions relating to building for native codecs. In this case platform
codecs will be utilised for these formats.

Linux (Ubuntu 12.x onward, Raspbian)

# Install compiler dependencies. Gcc/G++ 4.8 is the minimum requirement.
# Later versions should work, the alternatives instructions below are
# required only in the case where the default version is earlier than 4.8
sudo apt-get update
sudo apt-get install gcc-4.8 g++-4.8

# set up gcc alternates; we need gcc4.8

sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-4.6 20
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-4.8 50
sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-4.6 20
sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-4.8 50

# Install audio and UI dependencies
sudo apt-get install gtk+-3-dev libnotify-dev notify-osd libasound2-dev libappindicator3-dev

# Install native codec dependencies (if required)
sudo apt-get install libavcodec-dev libavformat-dev libavresample-dev

# Install package maker
sudo apt-get install ruby-dev
sudo gem install fpm

# Install package maker, if previous method fails to install gem
sudo apt-get install ruby-dev jruby
sudo gem2.1 install fpm

# make the project
cd ohPlayer/linux

make ubuntu             // ubuntu release build
make raspbian           // raspbian release build

# Extra options

DEBUG=1 <make command>          // debug build
DISABLE_GTK=1 <make command>    // headless (without GUI)
USE_LIBAVCODEC=1 <make command> // native codec build

# install the application locally and resources

make ubuntu-install
make raspbian-install

Cross-compilation is not yet supported. Test applications must be built on the target platform at present.

The project will build a GTK menubar application.

Windows (Visual Studio 2013 Express)

Open the OpenHomePlayer solution in Visual Studio 2013 Express and build the
required configuration


The solution has 4 configurations:
  - Release
  - Debug
  - ReleaseIMF
  - DebugIMF

The '*IMF' configurations build in the native codecs, based on the Microsoft
Media Foundation Interface.

The solution will build a windows tray application.

Mac OSX (Mountain Lion onward)

Open the Sample Xcode project and build the required target


The project has the following targets each having Release and Debug

  - OpenHomePlayer
  - OpenHomePlayerAFSCodec

The OpenHomePlayerAFSCodec target builds in the native codecs based on
the AudioFileStream interface.

The project will build a system menu application.

Generating Application Installers

The 'MakeRelease.pl' script, in the top level directory, can be used to
generate installer packages for all supported platforms.

Platform Specifics

 - Linux

   - As mentioned in the earlier section the 'fpm' utility is required.

   - A debian package (openhome-player-X.Y.Z_armhf.deb) and self extracting
     installer (openhome-player-X.Y.Z_armhf.sh) will be generated in the
     the 'linux/<platform>/' directory.

 - Windows

   - The Inno Setup 5 utility is required (http://www.jrsoftware.org/isinfo.php)
     The actual download was 'isetup-5.5.5.exe'.

     All defaults were chosen during application installation including the
     installation of the optional pre-processor extensions..

   - The script *must* be run from a Visual Studio 2013 Express command prompt
     The Inno Setup 5 utility *must* be in the path.

   - An installer executable (OpenHomeOPlayerSetup-X-Y-Z.exe) will be
     generated in the 'Win32Installer' directory.

 - Osx

   - The Xcode LIne Command Tools package is required.

   - An installer (OpenHOmePlayer-X-Y-Z.pkg) will be generated in the 'osx'

Script Usage

MakeRelease.pl --platform=<ubuntu|raspbian|Win32|osx> --version=<version>
               [--debug] [--headless]
               [[--enable-mp3] [--enable-aac] [--use-native-codecs]]
               [--enable-radio --tunein-partner-id=<tunein partner id]
               [--enable-tidal --tidal-token=<tidal token>]
               [--enable-qobuz --qobuz-secret=<qobuz secret>
                --qobuz-app-id=<qobuz app id>]

The script should be run from the directory in which it reside.

- The 'version' should be of the form 'X.Y.Z'
- Headless builds are currently available for the 'raspbian' platform only.
- The optional Mp3/Aac codecs should be enabled when enabling the
  Radio, Qobuz, Tidal features.

eg. The following command will build an osx installer with all features enabled
    and native codecs used for the restricted formats.

./MakeRelease.pl --platform=osx -v=1.2.3 --debug --enable-mp3 --enable-aac --use-native-codecs --enable-radio --tunein-partner-id="your tunein id" --enable-tidal --tidal-token="your tidal token" --enable-qobuz --qobuz-app-id="your qobuz app id" --qobuz-secret="your qobuz secret"