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ActorCommands.cpp
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#include "global.h"
#include "ActorCommands.h"
#include "Foreach.h"
#include <sstream>
#include "LuaBinding.h"
ActorCommands::ActorCommands( const CString &sCommands )
{
if( sCommands.Left(1) == "%" )
{
m_sLuaFunction = sCommands;
m_sLuaFunction.erase( m_sLuaFunction.begin() );
m_sLuaFunction = "return " + m_sLuaFunction;
}
else
{
Commands cmds;
ParseCommands( sCommands, cmds );
//
// Convert cmds to a Lua function
//
ostringstream s;
s << "return function(self,parent)\n";
FOREACH_CONST( Command, cmds.v, c )
{
const Command& cmd = (*c);
CString sName = cmd.GetName();
TrimLeft( sName );
TrimRight( sName );
s << "\tself:" << sName << "(";
bool bFirstParamIsString =
sName == "luaeffect" ||
sName == "horizalign" ||
sName == "vertalign" ||
sName == "effectclock" ||
sName == "blend" ||
sName == "ztestmode" ||
sName == "cullmode" ||
sName == "playcommand" ||
sName == "queuecommand" ||
sName == "queuemessage" ||
sName == "settext";
for( unsigned i=1; i<cmd.m_vsArgs.size(); i++ )
{
CString sArg = cmd.m_vsArgs[i];
// "+200" -> "200"
if( sArg[0] == '+' )
sArg.erase( sArg.begin() );
if( i==1 && bFirstParamIsString ) // string literal
{
sArg.Replace( "'", "\\'" ); // escape quote
s << "'" << sArg << "'";
}
else if( sArg[0] == '#' ) // HTML color
{
RageColor c; // in case FromString fails
c.FromString( sArg );
// c is still valid if FromString fails
s << c.r << "," << c.g << "," << c.b << "," << c.a;
}
else
{
s << sArg;
}
if( i != cmd.m_vsArgs.size()-1 )
s << ",";
}
s << ")\n";
}
s << "end\n";
m_sLuaFunction = s.str();
}
Register();
}
void ActorCommands::Register()
{
Lua *L = LUA->Get();
CString sError;
if( !LuaHelpers::RunScript( L, m_sLuaFunction, "in", sError, 1 ) )
{
FAIL_M( ssprintf("Compiling \"%s\": %s", m_sLuaFunction.c_str(), sError.c_str()) );
}
/* The function is now on the stack. */
this->SetFromStack( L );
LUA->Release( L );
}
/*
* (c) 2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/