8252070: Some platform-specific BLIT optimizations are not effective #121
Some of our code assumes that the native system(XRender, D3D, OGL) makes some
One of the areas for improvement is direct blitting. If the source is much
The actual change is:
See performance data and some additional comments:
The old review request:
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Since the source branch of this PR was last updated there have been 97 commits pushed to the
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@mrserb Since your change was applied there have been 97 commits pushed to the
Your commit was automatically rebased without conflicts.
Pushed as commit 3d88d38.